Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
10 or better to hit period
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 5095965" data-attributes="member: 14506"><p>I don't see any powers needing to be retooled. I see some feats going away but this is not unlike your presented house rules which are a significant up tick in complexity, not because they themselves are so complex but because these house rules are so simple (or course imo).</p><p></p><p> </p><p>Yes you do keep situational modifiers. I didn't mean to make anyone think that these are also going away. They stay as I think modifiers for range and combat advantage etc. are important. I did note this earlier.</p><p></p><p> </p><p>This was just an idea to accommodate monsters with a very high defense. It may well be that another idea is better. However, looking at page 184 of the DMG. It shows that level+12 (level+14 for elites and solos) is standard for other defenses. I went through and checked the first 20 or so pages of the monster manual to look and see how often they passed that, they rarely did. So, this brings me to the conclusion that it would indeed be a rare monster ability that would actually grant a bonus to a defense. AC, I didn't check that. I think you overestimate how much this monster ability would actually be used.</p><p></p><p> </p><p>It does change a lot but it does fit rather nicely. The designers were looking to make a very tight game mathematically, this does just that. Albeit there are some quirks. As to the alchemical items, your right that does not seem right. I don't have the book so I could not do the research to figure out a solution. However I would hope that the low-level alchemical items are scaled in damage. Upper level characters using weak damage alchemical items as basically at-will attacks? I don't see the issue if that is case. </p><p></p><p>Are there any other subsystems that are similar? Or better are there any other subsystems that will also have problems?</p><p></p><p></p><p>Your suggestion really delves into the math and changes a lot of numbers around. This is a whole lot more simple and really fits in thematically with the 4e "save" system.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5095965, member: 14506"] I don't see any powers needing to be retooled. I see some feats going away but this is not unlike your presented house rules which are a significant up tick in complexity, not because they themselves are so complex but because these house rules are so simple (or course imo). Yes you do keep situational modifiers. I didn't mean to make anyone think that these are also going away. They stay as I think modifiers for range and combat advantage etc. are important. I did note this earlier. This was just an idea to accommodate monsters with a very high defense. It may well be that another idea is better. However, looking at page 184 of the DMG. It shows that level+12 (level+14 for elites and solos) is standard for other defenses. I went through and checked the first 20 or so pages of the monster manual to look and see how often they passed that, they rarely did. So, this brings me to the conclusion that it would indeed be a rare monster ability that would actually grant a bonus to a defense. AC, I didn't check that. I think you overestimate how much this monster ability would actually be used. It does change a lot but it does fit rather nicely. The designers were looking to make a very tight game mathematically, this does just that. Albeit there are some quirks. As to the alchemical items, your right that does not seem right. I don't have the book so I could not do the research to figure out a solution. However I would hope that the low-level alchemical items are scaled in damage. Upper level characters using weak damage alchemical items as basically at-will attacks? I don't see the issue if that is case. Are there any other subsystems that are similar? Or better are there any other subsystems that will also have problems? Your suggestion really delves into the math and changes a lot of numbers around. This is a whole lot more simple and really fits in thematically with the 4e "save" system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
10 or better to hit period
Top