Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
10 or better to hit period
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5096546" data-attributes="member: 53980"><p>You don't need to eliminate stat increases, just scaling of attack and defenses derived thereof. In other words, if a fighter started with an 18 Str but increased it to 20, he'd still only get a +4 to hit (though increasing damage to +5 would be fine). Under most circumstances, the attack bonus and defenses you start with remain the same for the life of the character. The only exceptions would be class bonuses, such as that granted by the Kensai paragon path. Needless to say, Expertise really isn't appropriate in conjunction with this house rule (if allowed at all, it should be limited to a flat +1).</p><p></p><p>You also want to change the mechanic for Escape, since otherwise it'd be too easy. The simplest way is that instead of being based off Acrobatics/Athletics, it's instead based off non-scaling Strength or Dexterity modifier.</p><p></p><p>An idea I've been playing with is divorcing ability scores entirely from attack and defenses. The gist (I don't have my notes at the moment) is that you have 13 points to distribute among the following 4 categories: Attack / AC & Reflex / Fortitude / Willpower. These replace your relevant ability score modifiers. From there, you either follow the non-scaling option (and reduce monster attack and defenses appropriately) or scale at a rate you find appropriate (I like +1 every level except 1, 11 and 21, but that's replacing all scaling elements including enhancement/inherent bonuses). Of course, this does eliminate a bit of variety overall (such as the Shielding Swordmage who's terrible at OAs).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5096546, member: 53980"] You don't need to eliminate stat increases, just scaling of attack and defenses derived thereof. In other words, if a fighter started with an 18 Str but increased it to 20, he'd still only get a +4 to hit (though increasing damage to +5 would be fine). Under most circumstances, the attack bonus and defenses you start with remain the same for the life of the character. The only exceptions would be class bonuses, such as that granted by the Kensai paragon path. Needless to say, Expertise really isn't appropriate in conjunction with this house rule (if allowed at all, it should be limited to a flat +1). You also want to change the mechanic for Escape, since otherwise it'd be too easy. The simplest way is that instead of being based off Acrobatics/Athletics, it's instead based off non-scaling Strength or Dexterity modifier. An idea I've been playing with is divorcing ability scores entirely from attack and defenses. The gist (I don't have my notes at the moment) is that you have 13 points to distribute among the following 4 categories: Attack / AC & Reflex / Fortitude / Willpower. These replace your relevant ability score modifiers. From there, you either follow the non-scaling option (and reduce monster attack and defenses appropriately) or scale at a rate you find appropriate (I like +1 every level except 1, 11 and 21, but that's replacing all scaling elements including enhancement/inherent bonuses). Of course, this does eliminate a bit of variety overall (such as the Shielding Swordmage who's terrible at OAs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
10 or better to hit period
Top