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*Pathfinder & Starfinder
10 or better to hit period
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<blockquote data-quote="Ashodin" data-source="post: 5101778" data-attributes="member: 87252"><p>My 2 cents.</p><p> </p><p>Although I can understand one greatly wanting to have this type of modification to the rules, the only problem I really see with something like this, is you've taken a turn based table top game and applied what I believe is one of the major flaws in MMO's these days.</p><p> </p><p>With type of rule set, statisitcally you dont really need to put any points into anything but whatever boosts your hit points, since it's a simple battle of "who can take more damage" since statisiticly you have 5vs1 scenario's once you've taken out the trash, collectively a group of 5 generally has more HP than the "boss". So if it's just tank and spank is it really any better than world of warcraft being thats pretty much 99% of that game?</p><p> </p><p>IDK I could understand from a player aspect this being something someone would actually want, but from a GM aspect sure it makes my job easier, I just sit there and say "hit" allot more, but where is the challenge I am setting forth for my players? Now I have go Diablo2 on their butts and instead of putting down 5 minions and a boss, I have to but down 5 bosses, who cares if theirs minions.</p><p> </p><p>I mean IDK how most GM's are in their games and I'm sure it varies allot, but I like to challenege my players to the max, sure not ever encounter but with the ones I feel are campagn defining, so If my team is going ona dungeon crawl with a dragon at the end, I may toss a room full of baby drakes for them to fight and immediatly push them on to the dragon with no rest available. Sure they may die, but no team should die unless their tactics royally suck. And what point is their to tactics if statisicly you can hit 50% of the time.</p><p> </p><p>If were going to do this we might as well go the whole 9 yards, change all the the dice into 1 dice, a 1d20 for the roll, you auto hit, and the 1d20 determines damage. Does it really make any difference at that point? I mean if your pretty much going to take away 1/2 if not more of something's AC, why not just get ride of everything that makes an attack not worth it?</p></blockquote><p></p>
[QUOTE="Ashodin, post: 5101778, member: 87252"] My 2 cents. Although I can understand one greatly wanting to have this type of modification to the rules, the only problem I really see with something like this, is you've taken a turn based table top game and applied what I believe is one of the major flaws in MMO's these days. With type of rule set, statisitcally you dont really need to put any points into anything but whatever boosts your hit points, since it's a simple battle of "who can take more damage" since statisiticly you have 5vs1 scenario's once you've taken out the trash, collectively a group of 5 generally has more HP than the "boss". So if it's just tank and spank is it really any better than world of warcraft being thats pretty much 99% of that game? IDK I could understand from a player aspect this being something someone would actually want, but from a GM aspect sure it makes my job easier, I just sit there and say "hit" allot more, but where is the challenge I am setting forth for my players? Now I have go Diablo2 on their butts and instead of putting down 5 minions and a boss, I have to but down 5 bosses, who cares if theirs minions. I mean IDK how most GM's are in their games and I'm sure it varies allot, but I like to challenege my players to the max, sure not ever encounter but with the ones I feel are campagn defining, so If my team is going ona dungeon crawl with a dragon at the end, I may toss a room full of baby drakes for them to fight and immediatly push them on to the dragon with no rest available. Sure they may die, but no team should die unless their tactics royally suck. And what point is their to tactics if statisicly you can hit 50% of the time. If were going to do this we might as well go the whole 9 yards, change all the the dice into 1 dice, a 1d20 for the roll, you auto hit, and the 1d20 determines damage. Does it really make any difference at that point? I mean if your pretty much going to take away 1/2 if not more of something's AC, why not just get ride of everything that makes an attack not worth it? [/QUOTE]
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