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Community
General Tabletop Discussion
*Pathfinder & Starfinder
10 Questions for the Quarterstaff Implement contreversy
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<blockquote data-quote="DracoSuave" data-source="post: 4832004" data-attributes="member: 71571"><p>The main reason it changed was because having implements and weapons being treated differently by feats that weren't explicit was because doing so made the swordmage an ungrokkable class.  Generally, people thought 'Well, this is a heavy blade, I get +1 to damage with heavy blades' and didn't think 'This means that I don't get +1 to damage with it for Implement powers.'</p><p></p><p>It leads to confusion and generally, in design, you want to make things so that a player's first instinct is right.</p><p></p><p>So, going back to the staff.  If I have a feat that makes staffs better, and it doesn't say 'weapon attacks' or whatever, then I'm naturally going to assume it also means for staff implement stuff.  It's simpler and more flexible that way, and it opened up design space where you have daggers as implements, and more staff users than you can shake a stick at.</p><p></p><p>Every implement class now has -some- way to 'weaponize' their implements should they choose, and that's not a bad thing.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4832004, member: 71571"] The main reason it changed was because having implements and weapons being treated differently by feats that weren't explicit was because doing so made the swordmage an ungrokkable class. Generally, people thought 'Well, this is a heavy blade, I get +1 to damage with heavy blades' and didn't think 'This means that I don't get +1 to damage with it for Implement powers.' It leads to confusion and generally, in design, you want to make things so that a player's first instinct is right. So, going back to the staff. If I have a feat that makes staffs better, and it doesn't say 'weapon attacks' or whatever, then I'm naturally going to assume it also means for staff implement stuff. It's simpler and more flexible that way, and it opened up design space where you have daggers as implements, and more staff users than you can shake a stick at. Every implement class now has -some- way to 'weaponize' their implements should they choose, and that's not a bad thing. [/QUOTE]
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10 Questions for the Quarterstaff Implement contreversy
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