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Community
General Tabletop Discussion
*Pathfinder & Starfinder
10 Questions for the Quarterstaff Implement contreversy
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<blockquote data-quote="Larrin" data-source="post: 4832210" data-attributes="member: 55816"><p>Actually, there is no reason to believe you need to use two hands for a full blade or mordenkrad when using them as an implement.  The rules say nothing on the subject that these objects as implements follow any rules similar to that of weapons.  (please! correct me if i'm wrong!)  Unless somewhere in the description of pact hammer or swordmage implements feature it says "you must weild these as a weapon to use as an implement" or "if its a two handed weapon you must use two hands to use as an implement"  then by the same rules that staves don't need two hands, fullblade/bighammers don't need two hands.  It may seem like they should, but there is really no rules precedent for it.  Weilding implements and wielding weapons are two different things, you don't need the same level of 'hands on control' of an implement as you do with a weapon.</p><p></p><p>If anything there should be a feat that gives bonuses for two handing your implement! (only useable one staves or versatile/twohanded weapons)</p></blockquote><p></p>
[QUOTE="Larrin, post: 4832210, member: 55816"] Actually, there is no reason to believe you need to use two hands for a full blade or mordenkrad when using them as an implement. The rules say nothing on the subject that these objects as implements follow any rules similar to that of weapons. (please! correct me if i'm wrong!) Unless somewhere in the description of pact hammer or swordmage implements feature it says "you must weild these as a weapon to use as an implement" or "if its a two handed weapon you must use two hands to use as an implement" then by the same rules that staves don't need two hands, fullblade/bighammers don't need two hands. It may seem like they should, but there is really no rules precedent for it. Weilding implements and wielding weapons are two different things, you don't need the same level of 'hands on control' of an implement as you do with a weapon. If anything there should be a feat that gives bonuses for two handing your implement! (only useable one staves or versatile/twohanded weapons) [/QUOTE]
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10 Questions for the Quarterstaff Implement contreversy
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