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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
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10 Reasons Why Adventures Don't Sell "Well"
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<blockquote data-quote="Darrin Drader" data-source="post: 1120584" data-attributes="member: 7394"><p>Sorry to disagree with you Eric, but there are adventures that I've run 3 or 4 times for various groups. Horror on the Hill, The Lost City, are the notable ones. Of course to balance that out, there are the ones I have never run, or will never run again.</p><p></p><p></p><p></p><p>I find the adventures from the magazines to be great. Even if I don't use them right away, I do take ideas from them. Dungeon has been a regular resource for good adventures. Mongoose's Signs and Portents is also proving to be an excellent source of material. Issue 2 had exactly 1 adventure, which I thought was refreshningly reminiscent of more classic published adventures, and provided me with a number of great ideas. I may actually run this one at some point. I don't rely on them as my only source of adventures though. I will spend the money on a softbound adventure if it looks interesting to me.</p><p></p><p></p><p></p><p>This is huge and is a symptom of the glut of D20 products on the market right now. This isn't a problem unique to adventures, but is a problem across the board. It probably won't get any better until either less products start being released by fewer publishers, or there are a lot more players to buy them. Which do you think will happne first? </p><p></p><p>I remember when the D20 thing was new. I tried to buy everything that was released for quite a while. Then as the volume increased dramatically I had to pick and choose whose products I would buy. Unless a product really jumps out and grabs my attention, I generally tend to ignore it if I'm not familliar with the publisher or the author. Its unfortunate, because I know I'm passing on some good stuff, but there has to be a way to filter out stuff so that I can afford my RPG spending.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1120584, member: 7394"] Sorry to disagree with you Eric, but there are adventures that I've run 3 or 4 times for various groups. Horror on the Hill, The Lost City, are the notable ones. Of course to balance that out, there are the ones I have never run, or will never run again. I find the adventures from the magazines to be great. Even if I don't use them right away, I do take ideas from them. Dungeon has been a regular resource for good adventures. Mongoose's Signs and Portents is also proving to be an excellent source of material. Issue 2 had exactly 1 adventure, which I thought was refreshningly reminiscent of more classic published adventures, and provided me with a number of great ideas. I may actually run this one at some point. I don't rely on them as my only source of adventures though. I will spend the money on a softbound adventure if it looks interesting to me. This is huge and is a symptom of the glut of D20 products on the market right now. This isn't a problem unique to adventures, but is a problem across the board. It probably won't get any better until either less products start being released by fewer publishers, or there are a lot more players to buy them. Which do you think will happne first? I remember when the D20 thing was new. I tried to buy everything that was released for quite a while. Then as the volume increased dramatically I had to pick and choose whose products I would buy. Unless a product really jumps out and grabs my attention, I generally tend to ignore it if I'm not familliar with the publisher or the author. Its unfortunate, because I know I'm passing on some good stuff, but there has to be a way to filter out stuff so that I can afford my RPG spending. [/QUOTE]
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