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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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General Tabletop Discussion
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10 Reasons Why Adventures Don't Sell "Well"
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<blockquote data-quote="Ed Cha" data-source="post: 1126486" data-attributes="member: 10972"><p>That's how I usually buy my adventures, too, but I also look at the cover and the subject matter. If it's an adventure dedicated entirely to dwarves, then it might be useful to have as a source of reference. I also appreciate good interior artwork and try to see if it's the style that I like. If it's too weird or dark, then I know the story and characters aren't going to interest me either. </p><p></p><p></p><p></p><p>Every publisher uses different charcter level ranges. I go by 1-2, 3-5, 6-9, 10-14, and 15-20 when I write my adventures, but everyone is different. Some don't even put the level range on the cover or the inside introduction. There should at least be a suggestion range, in my opinion. </p><p></p><p> </p><p></p><p>More choice is better, but I do agree there are a lot of adventures and many are not very good. You'll have to keep an eye out for good ones that do come out, especially from publishers you like. </p><p></p><p></p><p></p><p>Cheaper is not necessarily better. Also, you can't get detailed plotlines in a magazine adventure. They tend to be very short. Personally, I'm not really interested in running adventures with a beholder king who is the mastermind and owner of a bizarre bazaar. That's just me though. </p><p></p><p></p><p></p><p>PDFs are great, but I also like print copies. Generally, published adventures use bigger budgets so they often have better art and content. </p><p></p><p></p><p></p><p>It's always fun to create your own material, but it's good to have resources as examples and reference points. I always like to see how other people handle a certain type of monster or trap and try to develop a better version. It does help to have a lot of adventures at hand. </p><p></p><p></p><p></p><p>There's too much of a time commitment for me to enjoy mega-modules. I can't even finish reading most of them. </p><p></p><p></p><p></p><p>You shouldn't waste any money on bad adventures, but I would encourage you to keep an eye out for good ones that do come out.</p></blockquote><p></p>
[QUOTE="Ed Cha, post: 1126486, member: 10972"] That's how I usually buy my adventures, too, but I also look at the cover and the subject matter. If it's an adventure dedicated entirely to dwarves, then it might be useful to have as a source of reference. I also appreciate good interior artwork and try to see if it's the style that I like. If it's too weird or dark, then I know the story and characters aren't going to interest me either. Every publisher uses different charcter level ranges. I go by 1-2, 3-5, 6-9, 10-14, and 15-20 when I write my adventures, but everyone is different. Some don't even put the level range on the cover or the inside introduction. There should at least be a suggestion range, in my opinion. More choice is better, but I do agree there are a lot of adventures and many are not very good. You'll have to keep an eye out for good ones that do come out, especially from publishers you like. Cheaper is not necessarily better. Also, you can't get detailed plotlines in a magazine adventure. They tend to be very short. Personally, I'm not really interested in running adventures with a beholder king who is the mastermind and owner of a bizarre bazaar. That's just me though. PDFs are great, but I also like print copies. Generally, published adventures use bigger budgets so they often have better art and content. It's always fun to create your own material, but it's good to have resources as examples and reference points. I always like to see how other people handle a certain type of monster or trap and try to develop a better version. It does help to have a lot of adventures at hand. There's too much of a time commitment for me to enjoy mega-modules. I can't even finish reading most of them. You shouldn't waste any money on bad adventures, but I would encourage you to keep an eye out for good ones that do come out. [/QUOTE]
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