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<blockquote data-quote="RigaMortus2" data-source="post: 4117873" data-attributes="member: 11586"><p>I can't wait to see how they impliment this. I sounds like it might be a little MORE complicated than the CR system IMHO. We don't yet know how it works, but my current assumption is that they will have a list of abilities you can plop onto an NPC, and they are worth x amount of XP. Kinda like how when you add templates and levels to NPCs in 3.5, it ups their CR.</p><p></p><p>So the reason I think it might be tricker is, not all abilities are created equally. How do you calculate how much one ability is worth over the other?</p><p></p><p>I sort of envision a list of common abilities categorized by role (ie strikers are more often to takes these types of abilities). I could be way off here, but that would make it easier on the DM to create. Just keep plopping on abilities until you get your XPs worth. But I think it might be tricky on balancing.</p><p></p><p>Anyway, thats all speculation since we don't know the specifics on how an NPC is really going to be built. I just hope they do it right, and we don't have another CR system just with different dressing.</p><p></p><p>The 3E CR system was a "guideline" and not hard and fast rules. I hope they don't give us the same disclaimer with 4E NPC design. I hope there is a little more science behind it, so to speak <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 4117873, member: 11586"] I can't wait to see how they impliment this. I sounds like it might be a little MORE complicated than the CR system IMHO. We don't yet know how it works, but my current assumption is that they will have a list of abilities you can plop onto an NPC, and they are worth x amount of XP. Kinda like how when you add templates and levels to NPCs in 3.5, it ups their CR. So the reason I think it might be tricker is, not all abilities are created equally. How do you calculate how much one ability is worth over the other? I sort of envision a list of common abilities categorized by role (ie strikers are more often to takes these types of abilities). I could be way off here, but that would make it easier on the DM to create. Just keep plopping on abilities until you get your XPs worth. But I think it might be tricky on balancing. Anyway, thats all speculation since we don't know the specifics on how an NPC is really going to be built. I just hope they do it right, and we don't have another CR system just with different dressing. The 3E CR system was a "guideline" and not hard and fast rules. I hope they don't give us the same disclaimer with 4E NPC design. I hope there is a little more science behind it, so to speak :) [/QUOTE]
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