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10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
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<blockquote data-quote="ccs" data-source="post: 7605414" data-attributes="member: 6803664"><p>I dislike the crit fumbles/failures. </p><p>But that's because I actually don't like crits - either good or bad. I don't like the idea that there's something more special (beyond always succeeds/always fails) about rolling a particular # that has the exact same odds of occurring as the other 18.</p><p>Nor do I buy the crap about crit failures being extra punishing to the players, particularly those who make more rolls. Consider: those same players are perfectly willing to accept extra positives 5% of the time.</p><p></p><p>Pre-rolling. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Look, part of this <strong>game</strong> <em>IS</em> rolling the dice. Even though I'm the DM I still enjoy rolling the dice at the table come game time. Initiative, Saves, To-Hits, skill checks, etc. And I roll in the open using bright yellow dice so that the results can be seen. </p><p>Besides, me pre-rolling would be really poor form. Afterall, if a player came to the table with pre-rolled results I wouldn't accept it. Why in the world should the reverse be true? </p><p>Because of this? Our stories have taken dramatic & surprising swings as the dice gods have given their input spur of the moment.... For Ex: In the last PF campaign I ran, the grand finale boss fight - that was going to be sooo epic & cool & really test the heroes, etc - ended in the 1st round. PC1 casts a spell/uses effect & can bypass Spell Resistance. Boss will Save on a 2+. <strong>A 2+!</strong> I roll a 1. Boss has the means to re-roll any one save. I roll another 1! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Players almost die laughing. Campaign wraps up. That is not quite how I'd envisioned that scene going.... I hear about my epic failed boss save about every three sessions. This will continue until approximately the heat death of the universe. </p><p>This story would not be possible with pre-rolling as I'd roll those 1s in the Saves column & then do everything in my power {wich as I'm the DM, is considerable) to <em>not</em> have them apply to the same effect.</p></blockquote><p></p>
[QUOTE="ccs, post: 7605414, member: 6803664"] I dislike the crit fumbles/failures. But that's because I actually don't like crits - either good or bad. I don't like the idea that there's something more special (beyond always succeeds/always fails) about rolling a particular # that has the exact same odds of occurring as the other 18. Nor do I buy the crap about crit failures being extra punishing to the players, particularly those who make more rolls. Consider: those same players are perfectly willing to accept extra positives 5% of the time. Pre-rolling. :( Look, part of this [U][/U][I][/I][B]game[/B] [I]IS[/I] rolling the dice. Even though I'm the DM I still enjoy rolling the dice at the table come game time. Initiative, Saves, To-Hits, skill checks, etc. And I roll in the open using bright yellow dice so that the results can be seen. Besides, me pre-rolling would be really poor form. Afterall, if a player came to the table with pre-rolled results I wouldn't accept it. Why in the world should the reverse be true? Because of this? Our stories have taken dramatic & surprising swings as the dice gods have given their input spur of the moment.... For Ex: In the last PF campaign I ran, the grand finale boss fight - that was going to be sooo epic & cool & really test the heroes, etc - ended in the 1st round. PC1 casts a spell/uses effect & can bypass Spell Resistance. Boss will Save on a 2+. [B]A 2+![/B] I roll a 1. Boss has the means to re-roll any one save. I roll another 1! :( Players almost die laughing. Campaign wraps up. That is not quite how I'd envisioned that scene going.... I hear about my epic failed boss save about every three sessions. This will continue until approximately the heat death of the universe. This story would not be possible with pre-rolling as I'd roll those 1s in the Saves column & then do everything in my power {wich as I'm the DM, is considerable) to [I]not[/I] have them apply to the same effect. [/QUOTE]
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