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10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
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<blockquote data-quote="jasper" data-source="post: 7605781" data-attributes="member: 277"><p>1. But don’t fall in love with your story. You are playing a game not writing a novel.</p><p>2. BEEP BEEP BEEP on this. Maybe just maybe if you confirm the Nat 1 and another Nat 1 comes up. </p><p>3. My group generally adds 1 to number of members for the kitty. Kitty was used for various things helping pay for a raise dead, general bribes, and I forget.</p><p>4. And write those house rules down. And give notice when you drop them due them not working. It is better to just drop a house rule than keep trying to fix it. See * for my old 3.5 rules</p><p>5. Talk is good. Honest feedback is better. </p><p>6. Good.</p><p>7. Not a fan but if helps you out. See 7 A. Below.</p><p>8. Truth. </p><p>9. What you talking about Willis. Organized Notes. Is this a fantasy?</p><p>10. Add your players as a resource. </p><p></p><p></p><p>**</p><p>House rules 3.5</p><p>0. Core rule books only.</p><p>1. On a fail saving throw of 1 all items make a save and all can be lost.</p><p>2. Squeeze is removed.</p><p>3. Polearms under 8 feet in length can be used in close quarters without penalty.</p><p>4. Two minute time limit looking up rules. A judgment will then be made and it stands for rest of night. Major errors will be corrected.</p><p>5. Sometimes the monsters will break the rules.</p><p></p><p>Table rules</p><p>1. Once a Standard Operating Procedure is established; the players will follow it, even if means stepping on the landmine.</p><p>2. The treasure keeper’s pc does not necessary carry the loot.</p><p>3. Death comes easy so do raising. </p><p></p><p>***</p><p>7A. What I have done for weather, and wandering monsters; is have the players roll ahead of time. So this wandering monster of 4 Apes and Bard is brought to you by Pogre.</p></blockquote><p></p>
[QUOTE="jasper, post: 7605781, member: 277"] 1. But don’t fall in love with your story. You are playing a game not writing a novel. 2. BEEP BEEP BEEP on this. Maybe just maybe if you confirm the Nat 1 and another Nat 1 comes up. 3. My group generally adds 1 to number of members for the kitty. Kitty was used for various things helping pay for a raise dead, general bribes, and I forget. 4. And write those house rules down. And give notice when you drop them due them not working. It is better to just drop a house rule than keep trying to fix it. See * for my old 3.5 rules 5. Talk is good. Honest feedback is better. 6. Good. 7. Not a fan but if helps you out. See 7 A. Below. 8. Truth. 9. What you talking about Willis. Organized Notes. Is this a fantasy? 10. Add your players as a resource. ** House rules 3.5 0. Core rule books only. 1. On a fail saving throw of 1 all items make a save and all can be lost. 2. Squeeze is removed. 3. Polearms under 8 feet in length can be used in close quarters without penalty. 4. Two minute time limit looking up rules. A judgment will then be made and it stands for rest of night. Major errors will be corrected. 5. Sometimes the monsters will break the rules. Table rules 1. Once a Standard Operating Procedure is established; the players will follow it, even if means stepping on the landmine. 2. The treasure keeper’s pc does not necessary carry the loot. 3. Death comes easy so do raising. *** 7A. What I have done for weather, and wandering monsters; is have the players roll ahead of time. So this wandering monster of 4 Apes and Bard is brought to you by Pogre. [/QUOTE]
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