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10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
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<blockquote data-quote="Arvok" data-source="post: 7606025" data-attributes="member: 6990899"><p>I LOVE playing with critical misses. Most players seem to enjoy the benefits of a critical hit when they roll well, so what's the justification for not having an ill effect when they roll poorly? This is a two-way street, by the way. I've had players get lucky when the bad guy rolls a fumble at a critical point in the battle that turns the tide in their favor.</p><p></p><p>As for spell casters, any spell requiring an attack roll opens them up to fumbles. Also, I usually play it so that anyone rolling a natural 1 on a saving throw suffers more than if he had just rolled a normal miss. This can be a big benefit too spellcasters.</p><p></p><p>IMO, if the rolling of dice is one of the exciting aspects of combat and you expect special results at one end of the spectrum, you need to have special results at the other end.</p></blockquote><p></p>
[QUOTE="Arvok, post: 7606025, member: 6990899"] I LOVE playing with critical misses. Most players seem to enjoy the benefits of a critical hit when they roll well, so what's the justification for not having an ill effect when they roll poorly? This is a two-way street, by the way. I've had players get lucky when the bad guy rolls a fumble at a critical point in the battle that turns the tide in their favor. As for spell casters, any spell requiring an attack roll opens them up to fumbles. Also, I usually play it so that anyone rolling a natural 1 on a saving throw suffers more than if he had just rolled a normal miss. This can be a big benefit too spellcasters. IMO, if the rolling of dice is one of the exciting aspects of combat and you expect special results at one end of the spectrum, you need to have special results at the other end. [/QUOTE]
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10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
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