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10 Tips to Being a Better Dungeon Master – A Dungeons and Dragons Guide
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<blockquote data-quote="Lanefan" data-source="post: 7611016" data-attributes="member: 29398"><p>Exactly! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Also done, and both of these ideas come from back when I started DMing.</p><p></p><p>Neither of grim nor comical bother me in the least. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In my game, if someone rolls a fumble (which needs a confirm roll of 1/d6 after the 1/d20) there's a table that gets rolled on - the most common melee effects are minor e.g. drop weapon (or, less commonly, shield), or hurt self or ally for d4 damage, or slip and give foe a free attack; stuff like that. But there's also a lesser chance of doing something more spectatular e.g. throw weapon in a random direction, or critically injure self or ally, or destroy weapon (which, if it's a magic weapon, can sometimes generate follow-on wild-magic effects as all that bound magic is released at once) - that sort of thing. Missile fumbles use a different chart but with the same idea of most fumbles being relatively minor (by far the most common are broken bowstring, and glancing blow to ally if one is in the way to be hit), and spell fumbles are almost case by case as the possible effects so greatly depend on the specific spell being cast.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7611016, member: 29398"] Exactly! :) Also done, and both of these ideas come from back when I started DMing. Neither of grim nor comical bother me in the least. :) In my game, if someone rolls a fumble (which needs a confirm roll of 1/d6 after the 1/d20) there's a table that gets rolled on - the most common melee effects are minor e.g. drop weapon (or, less commonly, shield), or hurt self or ally for d4 damage, or slip and give foe a free attack; stuff like that. But there's also a lesser chance of doing something more spectatular e.g. throw weapon in a random direction, or critically injure self or ally, or destroy weapon (which, if it's a magic weapon, can sometimes generate follow-on wild-magic effects as all that bound magic is released at once) - that sort of thing. Missile fumbles use a different chart but with the same idea of most fumbles being relatively minor (by far the most common are broken bowstring, and glancing blow to ally if one is in the way to be hit), and spell fumbles are almost case by case as the possible effects so greatly depend on the specific spell being cast. [/QUOTE]
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