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10 Ways to Play 4th Edition NOW!
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<blockquote data-quote="Chris_Nightwing" data-source="post: 3762696" data-attributes="member: 882"><p>For those of you that remember the transition from 2nd to 3rd edition, WotC one day put up a brilliant list of 10 ways to convert parts of your game early. Suddenly flipping AC to positive and converting your THAC0 to 20 minus your THAC0 for instance, was at first unusual, but then made complete and utter sense. If anyone can find that original list, I'd be very impressed.</p><p></p><p>With 4th edition on the horizon, I think it'd be nice if they did something similar. So without any solid information whatsoever, I thought we could come up with our own! I'll write down the ideas I've had so far, please help me out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Freshly edited, any thoughts?</p><p></p><p>1) Saving throws get flipped to attacks, so instead of a +X bonus to a save, you have a 10+X defense that has to be overcome.</p><p></p><p>2) Remove all the cluttered attack options such as trip/bull rush/disarm and replace them with their SWSE counterparts and associated feats. If you lack the material, try removing them altogether.</p><p></p><p>3) Use reserve feats from Complete Mage to give spellcasters something to do every combat. If you lack the material, try letting spellcasters choose one signature spell to cast for free once per encounter.</p><p></p><p>4) Remove iterative attacks and give each class a damage bonus equal to their base attack bonus. This balances out damage more effectively than a bonus equal to half character level.</p><p></p><p>5) Let characters with special ablities such as Smite or Rage use them once per encounter instead of limiting them per day. Use maneuvers from the Book of Nine Swords to enhance fighters.</p><p></p><p>6) Combine skills, for instance Hide/Move Silently -> Stealth, Spot/Listen/Search/Sense Motive -> Perception. Remove synergy bonuses. Otherwise keep skill points, ranks and standard DCs for ease of play.</p><p></p><p>7) Critical hits only occur on a 20, and only do x2 damage, no matter what the weapon. Feats can modify the range and multiplier.</p><p></p><p>8) Give first level heroic characters 3 times their maximum hitpoints + 1 times their con bonus.</p><p></p><p>9) Give each character a Second Wind, usable once per day when they have less than 1/2 hitpoints, restoring 1/4 of their total HP.</p><p></p><p>10) Enhance the changes made by playing a particular race as character level increases. Grant abilities from the racial paragon classes of Unearthed Arcana every 5 levels.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 3762696, member: 882"] For those of you that remember the transition from 2nd to 3rd edition, WotC one day put up a brilliant list of 10 ways to convert parts of your game early. Suddenly flipping AC to positive and converting your THAC0 to 20 minus your THAC0 for instance, was at first unusual, but then made complete and utter sense. If anyone can find that original list, I'd be very impressed. With 4th edition on the horizon, I think it'd be nice if they did something similar. So without any solid information whatsoever, I thought we could come up with our own! I'll write down the ideas I've had so far, please help me out ;). Freshly edited, any thoughts? 1) Saving throws get flipped to attacks, so instead of a +X bonus to a save, you have a 10+X defense that has to be overcome. 2) Remove all the cluttered attack options such as trip/bull rush/disarm and replace them with their SWSE counterparts and associated feats. If you lack the material, try removing them altogether. 3) Use reserve feats from Complete Mage to give spellcasters something to do every combat. If you lack the material, try letting spellcasters choose one signature spell to cast for free once per encounter. 4) Remove iterative attacks and give each class a damage bonus equal to their base attack bonus. This balances out damage more effectively than a bonus equal to half character level. 5) Let characters with special ablities such as Smite or Rage use them once per encounter instead of limiting them per day. Use maneuvers from the Book of Nine Swords to enhance fighters. 6) Combine skills, for instance Hide/Move Silently -> Stealth, Spot/Listen/Search/Sense Motive -> Perception. Remove synergy bonuses. Otherwise keep skill points, ranks and standard DCs for ease of play. 7) Critical hits only occur on a 20, and only do x2 damage, no matter what the weapon. Feats can modify the range and multiplier. 8) Give first level heroic characters 3 times their maximum hitpoints + 1 times their con bonus. 9) Give each character a Second Wind, usable once per day when they have less than 1/2 hitpoints, restoring 1/4 of their total HP. 10) Enhance the changes made by playing a particular race as character level increases. Grant abilities from the racial paragon classes of Unearthed Arcana every 5 levels. [/QUOTE]
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