Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
10 ways to play 4th Edition now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brislove" data-source="post: 3957957" data-attributes="member: 49861"><p>add 1/2 char level to AC. to bring atk bonus more in line</p><p></p><p>there is a pretty basic system for doing the spell casting, just by inference from random articles.</p><p></p><p>no bonus spells for higher stat modifier. this doesn't work that well with sorcs.</p><p>Vancien slots are per-day spells, but gain no benefit from higher intelligence modifier. In theory specializing should be gone, but I'm not certain how well that would work this edition. </p><p></p><p><u>At-Will Spellcasting:</u> upon gaining your first level of wizard you may choose 2 at-will spells. upon reaching third level and at each odd level after that up to 17th level. you may choose 1 addition at-will power, that may be from any spell level up to the highest level wizard spell you can cast.</p><p></p><p><u>Per-Encounter Spellcasting:</u>upon gaining your first level of wizard you gain 1 per encounter spell. At 3rd level and each odd numbered level after that, up to 17th level, you gain 1 additional per-encounter spell per day, that may be from any spell level up to the highest level spell wizard you can cast.</p><p></p><p><u><strong><strong>For At-Will powers:</strong> </strong></u>only Single target damage spells are available. up to 1 level lower then the highest level spell you can cast. As are healing spells. (if you have trouble with players always being at full health, just max monster HD and it works out.) magic missile and other similar splicing effects still count as single target, since that is their primary use.</p><p></p><p><u><strong>For Per-encounter Spells:</strong></u> summoning spells, buffs and debuffs measured in rounds or minutes (haste, slow, enlarge person), AoE damage spells (fireball), Walls.</p><p></p><p><u><strong>For Per-day Spells:</strong></u> Buffs measured in 10minutes/level or hours/level. Save or Lose/die (glitterdust, stinking cloud, Finger of death ect.).</p><p></p><p>Save or Dies: knock the target to -9 and stable. But don't allow regeneration or any healing effect for 24 hours. except a <em>heal</em> spell or higher effect.</p><p></p><p>Spellcasters of all types suffer spell failure if and only if they are NOT proficient with the armor/shield. </p><p></p><p>save defenses equal 10+save modifier, spells are cast at d20+casting stat modifier+spell level+save DC modifier.</p><p></p><p>Leave negative stat adjustments for now. the game doesn't support that change very well without a lot of work from the DM changing the stats on all monsters with racial adjustments.</p><p></p><p>Remove Tiefling LA AND racial SLAs. since those are basically where they are getting that LA from.</p><p></p><p>Ban Alterself, polymorph, shapechange. (that doesn't have anything to do with 4e, but still lol.) if you leave these spells, they are per-day abilities.</p><p></p><p>Ritual Spells: Any long range teleportation and spells with 10 minute or higher casting time are usable at will, with a 1 hour recharge time. Rope trick is also a fair ritual spell.</p><p>+20 HP at level one.</p></blockquote><p></p>
[QUOTE="brislove, post: 3957957, member: 49861"] add 1/2 char level to AC. to bring atk bonus more in line there is a pretty basic system for doing the spell casting, just by inference from random articles. no bonus spells for higher stat modifier. this doesn't work that well with sorcs. Vancien slots are per-day spells, but gain no benefit from higher intelligence modifier. In theory specializing should be gone, but I'm not certain how well that would work this edition. [U]At-Will Spellcasting:[/U] upon gaining your first level of wizard you may choose 2 at-will spells. upon reaching third level and at each odd level after that up to 17th level. you may choose 1 addition at-will power, that may be from any spell level up to the highest level wizard spell you can cast. [U]Per-Encounter Spellcasting:[/U]upon gaining your first level of wizard you gain 1 per encounter spell. At 3rd level and each odd numbered level after that, up to 17th level, you gain 1 additional per-encounter spell per day, that may be from any spell level up to the highest level spell wizard you can cast. [U][B][B]For At-Will powers:[/B] [/B][/U]only Single target damage spells are available. up to 1 level lower then the highest level spell you can cast. As are healing spells. (if you have trouble with players always being at full health, just max monster HD and it works out.) magic missile and other similar splicing effects still count as single target, since that is their primary use. [U][B]For Per-encounter Spells:[/B][/U] summoning spells, buffs and debuffs measured in rounds or minutes (haste, slow, enlarge person), AoE damage spells (fireball), Walls. [U][B]For Per-day Spells:[/B][/U] Buffs measured in 10minutes/level or hours/level. Save or Lose/die (glitterdust, stinking cloud, Finger of death ect.). Save or Dies: knock the target to -9 and stable. But don't allow regeneration or any healing effect for 24 hours. except a [I]heal[/I] spell or higher effect. Spellcasters of all types suffer spell failure if and only if they are NOT proficient with the armor/shield. save defenses equal 10+save modifier, spells are cast at d20+casting stat modifier+spell level+save DC modifier. Leave negative stat adjustments for now. the game doesn't support that change very well without a lot of work from the DM changing the stats on all monsters with racial adjustments. Remove Tiefling LA AND racial SLAs. since those are basically where they are getting that LA from. Ban Alterself, polymorph, shapechange. (that doesn't have anything to do with 4e, but still lol.) if you leave these spells, they are per-day abilities. Ritual Spells: Any long range teleportation and spells with 10 minute or higher casting time are usable at will, with a 1 hour recharge time. Rope trick is also a fair ritual spell. +20 HP at level one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
10 ways to play 4th Edition now!
Top