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10 years was too long.
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<blockquote data-quote="Estlor" data-source="post: 1970682" data-attributes="member: 7261"><p>Part of the reason (if you believe TSR and WotC employees that talk on the subject) to revise D&D as a whole is because soft areas of the rules have been identified and good solutions have been released in a supplement or at least started toward through other material. The birth of 1e came, largely, from new ways to resolve things included in Unearthed Arcana and Oriental Adventures. On the flip side, it seems like revisions are done when something gets so out of hand your only recourse is to wipe the slate clean and start over.</p><p> </p><p>I think the only two areas of true concern that have been turned up by supplements and gamers are the poor implementation of metamagic and the inherent penalties involved in certain multiclass situations (read: spellcasters). Unearthed Arcana took a step toward offering a resolution, but not a complete enough one on either front (IMHO). Likewise, the birth of 3.5e prestige classes to patch the issue with an existing rule works, but not elegantly. It masks the problem by forcing you to take a separate class and doesn't work in every instance. Neither of these alone are changes that warrant a wholesale reimagining of the D&D system at this time.</p><p> </p><p>I agree with the idea that the "culture" of 3.5e releases needs to change. I don't mind the inclusion of more and more feats with each release; that's something good for the rules because 1) they don't gobble up too much space and 2) they provide new paths for PCs and NPCs. However, prestige classes are out of control. A lot of books waste nearly half of their pages on prestige class after prestige class that doesn't really serve a purpose. They need to refocus on the original concept of a prestige class - representation of a special group in the campaign or a reward for an ultra-specialized aspect of a class (or classes). A prestige class should exist for a very specific purpose and add flavor to the book, not pad the pages.</p><p> </p><p>Ultimately what will happen is 4e will come about because we've been buried under such a mass of 3.5e "crunch" that designers and gamers will rebel against it. At what point we reach critical mass, I don't know, but once WotC has run the course of classes, races, environments there won't be much more for them to do other than revise and start over.</p></blockquote><p></p>
[QUOTE="Estlor, post: 1970682, member: 7261"] Part of the reason (if you believe TSR and WotC employees that talk on the subject) to revise D&D as a whole is because soft areas of the rules have been identified and good solutions have been released in a supplement or at least started toward through other material. The birth of 1e came, largely, from new ways to resolve things included in Unearthed Arcana and Oriental Adventures. On the flip side, it seems like revisions are done when something gets so out of hand your only recourse is to wipe the slate clean and start over. I think the only two areas of true concern that have been turned up by supplements and gamers are the poor implementation of metamagic and the inherent penalties involved in certain multiclass situations (read: spellcasters). Unearthed Arcana took a step toward offering a resolution, but not a complete enough one on either front (IMHO). Likewise, the birth of 3.5e prestige classes to patch the issue with an existing rule works, but not elegantly. It masks the problem by forcing you to take a separate class and doesn't work in every instance. Neither of these alone are changes that warrant a wholesale reimagining of the D&D system at this time. I agree with the idea that the "culture" of 3.5e releases needs to change. I don't mind the inclusion of more and more feats with each release; that's something good for the rules because 1) they don't gobble up too much space and 2) they provide new paths for PCs and NPCs. However, prestige classes are out of control. A lot of books waste nearly half of their pages on prestige class after prestige class that doesn't really serve a purpose. They need to refocus on the original concept of a prestige class - representation of a special group in the campaign or a reward for an ultra-specialized aspect of a class (or classes). A prestige class should exist for a very specific purpose and add flavor to the book, not pad the pages. Ultimately what will happen is 4e will come about because we've been buried under such a mass of 3.5e "crunch" that designers and gamers will rebel against it. At what point we reach critical mass, I don't know, but once WotC has run the course of classes, races, environments there won't be much more for them to do other than revise and start over. [/QUOTE]
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