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10 years was too long.
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<blockquote data-quote="wingsandsword" data-source="post: 1971573" data-attributes="member: 14159"><p>Those games are still out there. I run one, sure I use minis and have a lot of combat, but there is also a lot of plot, plenty of roleplaying, and an attitude that the game is more than a collection of rules and "crunch" and that the rules exist to express the setting and characters, not that the setting is built upon the rules and the characters are compilations of stats.</p><p></p><p>I don't want a 4th Edition because 3.5 serves me well. I've got rules for everything I want to do in D&D, campaign materals for the settings I want to run, and I've learned that more rules != better game. I can't imagine any game that could be written in the forseeable future that would top 3.5, in both simplicity (yes, 3.5 is simple, it's not complex, 1e/2e was a train wreck of a game, 3.5 runs far faster and cleaner than what came before) and flexibility. A more "rules light" game would have a lot less options for characters, and as a DM I don't want the ambiguity, vagueness and rigidity of prior versions.</p><p></p><p>I don't need a new edition of D&D to play the game differently, I don't need to buy more rules (and spend probably over $100 given the increase in book costs by the time 4e comes out) to play a game I'm enjoying already.</p><p></p><p>Or as one player in my game put it "I have a serious problem with the idea of planned obsolescene in roleplaying games."</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 1971573, member: 14159"] Those games are still out there. I run one, sure I use minis and have a lot of combat, but there is also a lot of plot, plenty of roleplaying, and an attitude that the game is more than a collection of rules and "crunch" and that the rules exist to express the setting and characters, not that the setting is built upon the rules and the characters are compilations of stats. I don't want a 4th Edition because 3.5 serves me well. I've got rules for everything I want to do in D&D, campaign materals for the settings I want to run, and I've learned that more rules != better game. I can't imagine any game that could be written in the forseeable future that would top 3.5, in both simplicity (yes, 3.5 is simple, it's not complex, 1e/2e was a train wreck of a game, 3.5 runs far faster and cleaner than what came before) and flexibility. A more "rules light" game would have a lot less options for characters, and as a DM I don't want the ambiguity, vagueness and rigidity of prior versions. I don't need a new edition of D&D to play the game differently, I don't need to buy more rules (and spend probably over $100 given the increase in book costs by the time 4e comes out) to play a game I'm enjoying already. Or as one player in my game put it "I have a serious problem with the idea of planned obsolescene in roleplaying games." [/QUOTE]
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10 years was too long.
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