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10 years was too long.
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<blockquote data-quote="Umbran" data-source="post: 1974667" data-attributes="member: 177"><p>And as I've already mentioned, mere existance of the parts in another game is not sufficient. The other games would have to circulate and percolate for a while. It takes time for folks to see the things in action, to see what bits are good, and what bits aren't, and then to realize <em>why</em> they are good or bad, and how they might fit with other bits from other games. Each of these other games (and also for games that didn't wind up inspriing D&D design) goes through this process separately. And the designers deal with this process while having day jobs and working on other projects.</p><p></p><p>So, let's say that the D&D designers spent no time reinventing wheels. Five years - minus the time spent doing the design work on D&D from the bits and the attendant writing, minus also the playtesting time, and the editing time, and the months between the final draft and when it hits the shelves....</p><p></p><p>What we have is probably only a couple of years between when all the bits became available and the new design begun. How is that unreasonable?</p></blockquote><p></p>
[QUOTE="Umbran, post: 1974667, member: 177"] And as I've already mentioned, mere existance of the parts in another game is not sufficient. The other games would have to circulate and percolate for a while. It takes time for folks to see the things in action, to see what bits are good, and what bits aren't, and then to realize [i]why[/i] they are good or bad, and how they might fit with other bits from other games. Each of these other games (and also for games that didn't wind up inspriing D&D design) goes through this process separately. And the designers deal with this process while having day jobs and working on other projects. So, let's say that the D&D designers spent no time reinventing wheels. Five years - minus the time spent doing the design work on D&D from the bits and the attendant writing, minus also the playtesting time, and the editing time, and the months between the final draft and when it hits the shelves.... What we have is probably only a couple of years between when all the bits became available and the new design begun. How is that unreasonable? [/QUOTE]
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10 years was too long.
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