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100 Call of Cthulhu Cults
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<blockquote data-quote="Cavnar" data-source="post: 8817859" data-attributes="member: 6691162"><p>Cool ideas, thanks. The military group sounds more like an intro into some OTHER cult. Like you wouldn't ever be going up against the full Devil's Own, but you may find them involved in something else. Maybe as an unwelcome inter-department operation where Devil's Own doesn't have time or manpower or inclination to deal with something, so your Delta Green squad is unwillingly assigned a Devil's Own as a temporary commander for one specific black op to ostensibly wipe out some other cult. Although, the Devil's Own guy is mostly using Delta Green as pawns to capture the artifact of power the other cult has been using.</p><p></p><p>The other two are pretty generic, but still definitely useful ideas. My two could be considered flavors of these; my first one would be the utilitarians, gathering items and such to summon what they think is Nyarlathotep for whatever ultimate power that brings, not knowing what they are actually summoning. Although my cult members are dangerous in themselves, regardless of how dangerous the end goal they think they are working toward is.</p><p></p><p>My second one could be inffective; maybe the people disappearing AREN'T being kidnapped, but instead are infected with whatever the goal is and are leaving on their own. That's pretty much how the modern day cults work, anyway, right?</p></blockquote><p></p>
[QUOTE="Cavnar, post: 8817859, member: 6691162"] Cool ideas, thanks. The military group sounds more like an intro into some OTHER cult. Like you wouldn't ever be going up against the full Devil's Own, but you may find them involved in something else. Maybe as an unwelcome inter-department operation where Devil's Own doesn't have time or manpower or inclination to deal with something, so your Delta Green squad is unwillingly assigned a Devil's Own as a temporary commander for one specific black op to ostensibly wipe out some other cult. Although, the Devil's Own guy is mostly using Delta Green as pawns to capture the artifact of power the other cult has been using. The other two are pretty generic, but still definitely useful ideas. My two could be considered flavors of these; my first one would be the utilitarians, gathering items and such to summon what they think is Nyarlathotep for whatever ultimate power that brings, not knowing what they are actually summoning. Although my cult members are dangerous in themselves, regardless of how dangerous the end goal they think they are working toward is. My second one could be inffective; maybe the people disappearing AREN'T being kidnapped, but instead are infected with whatever the goal is and are leaving on their own. That's pretty much how the modern day cults work, anyway, right? [/QUOTE]
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