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<blockquote data-quote="Ambrus" data-source="post: 3125037" data-attributes="member: 17691"><p>In brief, each player has a sheet to fill out during each session. The sheet has nine boxes, each one representing a thematic category:</p><p></p><p>• Characterization</p><p>• Combat</p><p>• Extra Effort</p><p>• Goals</p><p>• Heroics & Sacrifice</p><p>• Legends & Lore</p><p>• Skills & Abilities</p><p>• Socializing</p><p>• Puzzles & Plans</p><p></p><p>The players are responsible for filling the sheets with a brief two or three word description of something they did which meets any applicable category's theme. Only a handful of boxes are usually filled out each session by each player. Later I review the sheets and if I agree that the listed example is good I give the player a mark. If I don't agree I usually write a note explaining why. Any one particular act or action performed can only count for one category. I sometimes give more than one mark for particularly significant or impressive listed actions. Extra effort is the one category which can count for meta-game things which players do which improve the gaming experience for everyone such as bringing snacks, writing character backgrounds, drawing character portraits, leading the players in game related email discussions or anything else which might help out me or the group somehow.</p><p></p><p>In the end, I tally the marks, and multiply that number by 25 and then multiply the result by the character's current level. Here's an example of how it works out:</p><p></p><p>5 marks X 17th level X 25 = 2,125 experience points</p><p></p><p>A character who is one level lower than the highest level PC has this total increased to 125%. A character two levels lower gets a 150%. That way lower level characters eventually catch up to higher level characters over time.</p><p></p><p>That's about it. I can't recall offhand how Rel's original system differed from this. :\</p></blockquote><p></p>
[QUOTE="Ambrus, post: 3125037, member: 17691"] In brief, each player has a sheet to fill out during each session. The sheet has nine boxes, each one representing a thematic category: • Characterization • Combat • Extra Effort • Goals • Heroics & Sacrifice • Legends & Lore • Skills & Abilities • Socializing • Puzzles & Plans The players are responsible for filling the sheets with a brief two or three word description of something they did which meets any applicable category's theme. Only a handful of boxes are usually filled out each session by each player. Later I review the sheets and if I agree that the listed example is good I give the player a mark. If I don't agree I usually write a note explaining why. Any one particular act or action performed can only count for one category. I sometimes give more than one mark for particularly significant or impressive listed actions. Extra effort is the one category which can count for meta-game things which players do which improve the gaming experience for everyone such as bringing snacks, writing character backgrounds, drawing character portraits, leading the players in game related email discussions or anything else which might help out me or the group somehow. In the end, I tally the marks, and multiply that number by 25 and then multiply the result by the character's current level. Here's an example of how it works out: 5 marks X 17th level X 25 = 2,125 experience points A character who is one level lower than the highest level PC has this total increased to 125%. A character two levels lower gets a 150%. That way lower level characters eventually catch up to higher level characters over time. That's about it. I can't recall offhand how Rel's original system differed from this. :\ [/QUOTE]
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