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Community
General Tabletop Discussion
*TTRPGs General
100 Simple flavorful battlefield effects
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<blockquote data-quote="Nifft" data-source="post: 5149170" data-attributes="member: 6562"><p>There's a band nearby playing ragtime. If there's clearly NOT such a band, one immediately forms by supernatural means: perhaps a discrete angelic choir, perhaps a diabolic fiddle and fife, perhaps a spectral sextet sequestered within a great ghostly gazebo. On the fourth round of combat and thereafter, the band's music has some kind of magical effect. At the start of every round after the third, roll on the following table to determine the music's effect. Each effect lasts for one round only, and each effect can only occur once. If you roll an "expended" effect, the music grants no magical bonuses for that round.</p><p></p><p>1 - Drum Solo: +2 to Athletics checks and melee damage rolls.</p><p></p><p>2 - Funky Bassline: Shift +2 squares when Shifting.</p><p></p><p>3 - Ad-Lib Guitar Riff: +2 to Opportunity Attacks and Stealth checks.</p><p></p><p>4 - Trombone Attack: +2 squares to any Push, Pull or Slide effect.</p><p></p><p>5 - Ticklish Ivory: +2 squares when walking or running, and +4 to escape a grab.</p><p></p><p>6 - Heavy Metal Power Violin: +2 to saving throws and ranged damage rolls.</p><p></p><p>7 - "Hello my Dolly!" / Dancing Frogs: all combatants may immediately roll one free saving throw.</p><p></p><p>8 - Crescendo: +5 to damage rolls, +5 to healing surge value, and the music ends (no more magical effects).</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5149170, member: 6562"] There's a band nearby playing ragtime. If there's clearly NOT such a band, one immediately forms by supernatural means: perhaps a discrete angelic choir, perhaps a diabolic fiddle and fife, perhaps a spectral sextet sequestered within a great ghostly gazebo. On the fourth round of combat and thereafter, the band's music has some kind of magical effect. At the start of every round after the third, roll on the following table to determine the music's effect. Each effect lasts for one round only, and each effect can only occur once. If you roll an "expended" effect, the music grants no magical bonuses for that round. 1 - Drum Solo: +2 to Athletics checks and melee damage rolls. 2 - Funky Bassline: Shift +2 squares when Shifting. 3 - Ad-Lib Guitar Riff: +2 to Opportunity Attacks and Stealth checks. 4 - Trombone Attack: +2 squares to any Push, Pull or Slide effect. 5 - Ticklish Ivory: +2 squares when walking or running, and +4 to escape a grab. 6 - Heavy Metal Power Violin: +2 to saving throws and ranged damage rolls. 7 - "Hello my Dolly!" / Dancing Frogs: all combatants may immediately roll one free saving throw. 8 - Crescendo: +5 to damage rolls, +5 to healing surge value, and the music ends (no more magical effects). Cheers, -- N [/QUOTE]
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100 Simple flavorful battlefield effects
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