Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
1000 Creepy Adventure Ideas!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kibo" data-source="post: 407171" data-attributes="member: 5451"><p>Why did the adventurers cross the mountains? To get to the other side or get away from the psycho with the axe. The eternal question.</p><p></p><p>You could use the fact they're being chased, probably for some reason other than to make them run, to "help" them into the adventure. If the huntsman is a polearm, great axe, other fearsome weapon wielding bad mamajama riding a dire wolf, with a small but ferocious contingent of lupins, and or lesser lycanthrops, running is almost always a good idea. But if he can make better speed, particularly over rough terrain than the party, they need to really use that head start. Shelter. An abandon dwarven tunnel rumored to still traverse the mountians even though it had fallen into disuse after a major collapse that is a) near by and b) also rumored to be a virtual labrynth suitible for losing or ambushing their hunter, well that's a pretty solid out. </p><p></p><p>If an NPC who's either indebted to the PC's, or wishes the PC's to be indebted to him, aids them with this information, all the better. If the PC's happen to learn why they're hunted, or at least for whom, they might then learn that person is on the other side of the mountains. The PC's might find themselves having to race to assasinate their assasins employer and render the contract moot.</p></blockquote><p></p>
[QUOTE="Kibo, post: 407171, member: 5451"] Why did the adventurers cross the mountains? To get to the other side or get away from the psycho with the axe. The eternal question. You could use the fact they're being chased, probably for some reason other than to make them run, to "help" them into the adventure. If the huntsman is a polearm, great axe, other fearsome weapon wielding bad mamajama riding a dire wolf, with a small but ferocious contingent of lupins, and or lesser lycanthrops, running is almost always a good idea. But if he can make better speed, particularly over rough terrain than the party, they need to really use that head start. Shelter. An abandon dwarven tunnel rumored to still traverse the mountians even though it had fallen into disuse after a major collapse that is a) near by and b) also rumored to be a virtual labrynth suitible for losing or ambushing their hunter, well that's a pretty solid out. If an NPC who's either indebted to the PC's, or wishes the PC's to be indebted to him, aids them with this information, all the better. If the PC's happen to learn why they're hunted, or at least for whom, they might then learn that person is on the other side of the mountains. The PC's might find themselves having to race to assasinate their assasins employer and render the contract moot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
1000 Creepy Adventure Ideas!
Top