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1000 Creepy Adventure Ideas!
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<blockquote data-quote="Gothmog" data-source="post: 409519" data-attributes="member: 317"><p>Couple more ideas:</p><p></p><p>* The PCs stay in a room at an inn that is haunted by a man who committed suicide by slitting his own throat while in bed. This would work best if the PCs will be staying in the room over multiple nights- maybe as long as a week or so. At first, the haunting causes general uneasiness in the occupant(s), but soon the pillow and sheets of one bed seem to be slightly sticky to the touch, although no trace of liquid can be found. Any PC sleeping in the bed should be afflicted with severe nightmares which prevent him from getting a full night's rest. Other PCs in the room begin to see what appears to be a shadow resting on the bed at night when the lights are out, but it could be just a trick of the night. Animals refuse to enter the room, and any PC who stay there more than 4 nights begins to think he is seeing movement in his peripheral vision. The ghost is not hostile to the PCs (in fact it doesn't even interact with them), but the powerful psychic aura around the bed and the circumstances of his death mean that any PC who sleeps in the bed more than 4 nights in a row will try to slash his own throat if he fails a DC 20 Will save. The ghost won't fight the PCs, but it can be laid to rest or exorcised.</p><p></p><p>* If you have any PC spellcasters who use illusions heavily, this might work. At some point in the past, the PC who uses illusions is likely to have created illusionary monsters/humanoids/people for some purpose. During one of these castings, something went slightly wrong (perhaps he cast the illusion in an evil temple, in the presence of a demon, etc) and the illusion gained sentience, a twisted will, and a reality of its own. Now, whenever the PC spellcaster sleeps, some part of his psyche houses the sentient illusion, which manifests and commits gruesome murders wherever the PC goes. It might seem at first to the PCs that the killer is following them, but when they realize it is part of their companion's mind, how do they deal with it? Perhaps killing it should cause the loss of 1d4 permanent Int to the spellcaster.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 409519, member: 317"] Couple more ideas: * The PCs stay in a room at an inn that is haunted by a man who committed suicide by slitting his own throat while in bed. This would work best if the PCs will be staying in the room over multiple nights- maybe as long as a week or so. At first, the haunting causes general uneasiness in the occupant(s), but soon the pillow and sheets of one bed seem to be slightly sticky to the touch, although no trace of liquid can be found. Any PC sleeping in the bed should be afflicted with severe nightmares which prevent him from getting a full night's rest. Other PCs in the room begin to see what appears to be a shadow resting on the bed at night when the lights are out, but it could be just a trick of the night. Animals refuse to enter the room, and any PC who stay there more than 4 nights begins to think he is seeing movement in his peripheral vision. The ghost is not hostile to the PCs (in fact it doesn't even interact with them), but the powerful psychic aura around the bed and the circumstances of his death mean that any PC who sleeps in the bed more than 4 nights in a row will try to slash his own throat if he fails a DC 20 Will save. The ghost won't fight the PCs, but it can be laid to rest or exorcised. * If you have any PC spellcasters who use illusions heavily, this might work. At some point in the past, the PC who uses illusions is likely to have created illusionary monsters/humanoids/people for some purpose. During one of these castings, something went slightly wrong (perhaps he cast the illusion in an evil temple, in the presence of a demon, etc) and the illusion gained sentience, a twisted will, and a reality of its own. Now, whenever the PC spellcaster sleeps, some part of his psyche houses the sentient illusion, which manifests and commits gruesome murders wherever the PC goes. It might seem at first to the PCs that the killer is following them, but when they realize it is part of their companion's mind, how do they deal with it? Perhaps killing it should cause the loss of 1d4 permanent Int to the spellcaster. [/QUOTE]
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