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1000 Unique Magical Items/priced/lvled/exp
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<blockquote data-quote="Nvvyn" data-source="post: 294345" data-attributes="member: 5770"><p>3) Wizards cap of Randoffectament</p><p> Every spell cast by the wizard is effected by the following effects</p><p> d100</p><p>1-10 All Dice rolls in spell are multiplied by .5 (opposite of empowerment)</p><p>11-20 spell becomes empowered</p><p>21-30 Spell becomes slightly unfocused, if it requires one action, the spell now takes 1 round to complete. If it requires 1 minute or higher casting time, add (orignal casting timeX.25)</p><p>31-50 Spell is heightened as per metamagic feat</p><p>51-70 Spell acts normally</p><p>71-80 Spell is Maximized as feat</p><p>81-90 Spell is Minimized (does the lowest possible roll for all die)</p><p>91-95 spell is quickened( this does not stack with any other quickened spells, if another spell has been previously quickened in this round, re-roll the hat)</p><p>96-98 Spell is empowered and maximized</p><p>99-100 Spell is empowered, maximized, and quickened</p><p> ( 50% chance of something good; 30% chance of something bad; 20% chance of acting normally)</p><p>WOW, thats cool, I just made it up, I am going to edit it several time no doubt, because I made it up with no books or nothin. Prolly needs some work, and I'll try to figure up an item cost etc...</p></blockquote><p></p>
[QUOTE="Nvvyn, post: 294345, member: 5770"] 3) Wizards cap of Randoffectament Every spell cast by the wizard is effected by the following effects d100 1-10 All Dice rolls in spell are multiplied by .5 (opposite of empowerment) 11-20 spell becomes empowered 21-30 Spell becomes slightly unfocused, if it requires one action, the spell now takes 1 round to complete. If it requires 1 minute or higher casting time, add (orignal casting timeX.25) 31-50 Spell is heightened as per metamagic feat 51-70 Spell acts normally 71-80 Spell is Maximized as feat 81-90 Spell is Minimized (does the lowest possible roll for all die) 91-95 spell is quickened( this does not stack with any other quickened spells, if another spell has been previously quickened in this round, re-roll the hat) 96-98 Spell is empowered and maximized 99-100 Spell is empowered, maximized, and quickened ( 50% chance of something good; 30% chance of something bad; 20% chance of acting normally) WOW, thats cool, I just made it up, I am going to edit it several time no doubt, because I made it up with no books or nothin. Prolly needs some work, and I'll try to figure up an item cost etc... [/QUOTE]
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