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<blockquote data-quote="Voobaha" data-source="post: 296007" data-attributes="member: 2741"><p><strong>chug a lug</strong></p><p></p><p>19) Berzerkers' Mug</p><p></p><p>This worn but ornate 8" tall silver tankard is decorated with horn and ivory bas reliefs of barbarian warriors locked in mortal combat. It's sturdy handle is engraved with a runic command word, that when uttered causes the mug to fill with icy cold, refreshing mead. Anyone who imbibes even a sip of the mead must make a will save at DC 15 or be overcome with the urge to drain the tankard completely. Drinkers may choose to drain the mug voluntarily if they wish. Those who do so, immediately experience the effects of a Barbarian Rage as per a first level Barbarian (see the class description in the PHB). The drinker must also make a will save at DC 15 or experience a "berzerk frenzy" for the duration of the Rage, during which he/she will mindlessly attack the nearest person, friend or foe. After the Rage ends, the imbiber suffers all the negative after-effects of a Barbarian Rage as well.</p><p></p><p>The Mug draws it's power from chaotic magic, and lawful characters drinking from it must save at DC 20 instead of 15 to resist frenzying. Each use of the Rage ability drains one charge from the mug. Mugs have up to 50 charges and while some are rechargable, others are unstable and have been known to shatter during attempts to recharge them. Several of these mugs have found their way into civilized lands over the years. It is believed that they are part of a set created for an ancient barbarian king, and that more exist in some forgotten tomb somewhere in the frozen northlands.</p></blockquote><p></p>
[QUOTE="Voobaha, post: 296007, member: 2741"] [b]chug a lug[/b] 19) Berzerkers' Mug This worn but ornate 8" tall silver tankard is decorated with horn and ivory bas reliefs of barbarian warriors locked in mortal combat. It's sturdy handle is engraved with a runic command word, that when uttered causes the mug to fill with icy cold, refreshing mead. Anyone who imbibes even a sip of the mead must make a will save at DC 15 or be overcome with the urge to drain the tankard completely. Drinkers may choose to drain the mug voluntarily if they wish. Those who do so, immediately experience the effects of a Barbarian Rage as per a first level Barbarian (see the class description in the PHB). The drinker must also make a will save at DC 15 or experience a "berzerk frenzy" for the duration of the Rage, during which he/she will mindlessly attack the nearest person, friend or foe. After the Rage ends, the imbiber suffers all the negative after-effects of a Barbarian Rage as well. The Mug draws it's power from chaotic magic, and lawful characters drinking from it must save at DC 20 instead of 15 to resist frenzying. Each use of the Rage ability drains one charge from the mug. Mugs have up to 50 charges and while some are rechargable, others are unstable and have been known to shatter during attempts to recharge them. Several of these mugs have found their way into civilized lands over the years. It is believed that they are part of a set created for an ancient barbarian king, and that more exist in some forgotten tomb somewhere in the frozen northlands. [/QUOTE]
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