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1000 Unique Magical Items/priced/lvled/exp
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<blockquote data-quote="the Jester" data-source="post: 359821" data-attributes="member: 1210"><p>Sigh... </p><p></p><p>I guess I'm the only one who wants to see this list actually grow to 1000 items.</p><p></p><p>87) Girdle of Gnomely Might: This broad furry belt gives the wearer the ability to speak with small burrowing animals at will. She also gains a +2 insight bonus to the DC of any spells of the Illusion school that she casts. Finally, the girdle has three charges. When a charge is expended while the wearer holds a gem in hand, the gem's value increases by 50%. This is a permanent change, but it is subject to a dispel magic and the gem will radiate faint Transmutation magic as long as its value remains enhanced. Once all three charges are expended, the girdle loses all its properties.</p><p>Caster Level: 10th; Prerequisites: Craft Wondrous Item, Polymorph Any Object, creator must be a gnome; Market Price: 30,000 gp.</p><p></p><p>88) Goggles of Black Visions: These cursed goggles cannot be removed without a Remove Curse spell. As soon as they are put on the unfortunate victim is subjected to a continuous Black Visions effect.</p><p>Caster Level: 14th; Prerequisites: Craft Wondrous Item, Black Visions; Market Price: 4,500 gp.</p><p></p><p>BLACK VISIONS</p><p>Illusion</p><p> (Phantasm) [Mind-Affecting]</p><p>Level: Wiz/Sor 3, Brd 3</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Close (25’+5’/level)</p><p>Target: One creature</p><p>Duration: 1 round/level</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p> This spell causes the target violent hallucinations of extraordinary vividness and intensity. They are incredibly disturbing to the victim, who reacts according to a roll on the following chart:</p><p>01-30 Frightened as per Cause Fear</p><p>31-60 Violent reaction- strike out at a nearby random creature or large object; the victim will stay on the same target unless distracted)</p><p>61-90 Helplessness- the victim remains as still as possible, not moving, speaking or taking other actions</p><p>91-00 Madness- the subject suffers 2d6 points of temporary Wis damage and must make a second Will save or suffer one point of permanent Wis damage; this effect can only occur once/casting.</p><p>Victims who are attacked will defend themselves but unless already in a violent state will be caught flat-footed. If left alone after being attacked the target must reroll above.</p><p> Material component: a stalk of hemlock.</p></blockquote><p></p>
[QUOTE="the Jester, post: 359821, member: 1210"] Sigh... I guess I'm the only one who wants to see this list actually grow to 1000 items. 87) Girdle of Gnomely Might: This broad furry belt gives the wearer the ability to speak with small burrowing animals at will. She also gains a +2 insight bonus to the DC of any spells of the Illusion school that she casts. Finally, the girdle has three charges. When a charge is expended while the wearer holds a gem in hand, the gem's value increases by 50%. This is a permanent change, but it is subject to a dispel magic and the gem will radiate faint Transmutation magic as long as its value remains enhanced. Once all three charges are expended, the girdle loses all its properties. Caster Level: 10th; Prerequisites: Craft Wondrous Item, Polymorph Any Object, creator must be a gnome; Market Price: 30,000 gp. 88) Goggles of Black Visions: These cursed goggles cannot be removed without a Remove Curse spell. As soon as they are put on the unfortunate victim is subjected to a continuous Black Visions effect. Caster Level: 14th; Prerequisites: Craft Wondrous Item, Black Visions; Market Price: 4,500 gp. BLACK VISIONS Illusion (Phantasm) [Mind-Affecting] Level: Wiz/Sor 3, Brd 3 Components: V, S, M Casting Time: 1 action Range: Close (25’+5’/level) Target: One creature Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes This spell causes the target violent hallucinations of extraordinary vividness and intensity. They are incredibly disturbing to the victim, who reacts according to a roll on the following chart: 01-30 Frightened as per Cause Fear 31-60 Violent reaction- strike out at a nearby random creature or large object; the victim will stay on the same target unless distracted) 61-90 Helplessness- the victim remains as still as possible, not moving, speaking or taking other actions 91-00 Madness- the subject suffers 2d6 points of temporary Wis damage and must make a second Will save or suffer one point of permanent Wis damage; this effect can only occur once/casting. Victims who are attacked will defend themselves but unless already in a violent state will be caught flat-footed. If left alone after being attacked the target must reroll above. Material component: a stalk of hemlock. [/QUOTE]
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