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1001 Merchant Caravans
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<blockquote data-quote="Warren Okuma" data-source="post: 3354184" data-attributes="member: 48436"><p>1001 Merchant Caravans. Just add your caravan. From anytime, any system.</p><p></p><p>I'll start: </p><p>1) Caravan of Ithar the Thin:</p><p></p><p>An elderly cadaverously thin merchant in brilliant metallic red colored robes. His guard/pack mule is a lone stone golem (in +1 plate). They claim to have come from the deep swamp in the middle of the desert. He does not know where the dyes come from. He trades for them in another city and shows up twice a year.</p><p></p><p>This caravan carries two dyes. </p><p></p><p>A) A strange type of rust that is used to get a brilliant metallic red color and the cloth lasts longer. Ithar calls it god rust. Alchemist check 25 to discover it is adamantine rust. Unheard of! To convert it back to Adamantine is a Alchemist 30 check. Still you save 20%... if you can get enough of it. Each dose is 50 gp, and enough for a robe. He has only 1000 gp worth of this at any time.</p><p>B) Banana sap from the Boon Uoop banana tree. This gives the cloth a luxurious brown earthy color. 20 gp a dose. If used as a poison it is DC15 alchemy to detect if disguised and fort DC 18 or have the runs. He has only 500 gp worth of this at any time.</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3354184, member: 48436"] 1001 Merchant Caravans. Just add your caravan. From anytime, any system. I'll start: 1) Caravan of Ithar the Thin: An elderly cadaverously thin merchant in brilliant metallic red colored robes. His guard/pack mule is a lone stone golem (in +1 plate). They claim to have come from the deep swamp in the middle of the desert. He does not know where the dyes come from. He trades for them in another city and shows up twice a year. This caravan carries two dyes. A) A strange type of rust that is used to get a brilliant metallic red color and the cloth lasts longer. Ithar calls it god rust. Alchemist check 25 to discover it is adamantine rust. Unheard of! To convert it back to Adamantine is a Alchemist 30 check. Still you save 20%... if you can get enough of it. Each dose is 50 gp, and enough for a robe. He has only 1000 gp worth of this at any time. B) Banana sap from the Boon Uoop banana tree. This gives the cloth a luxurious brown earthy color. 20 gp a dose. If used as a poison it is DC15 alchemy to detect if disguised and fort DC 18 or have the runs. He has only 500 gp worth of this at any time. [/QUOTE]
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