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1001 Merchant Caravans
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<blockquote data-quote="phindar" data-source="post: 3355160" data-attributes="member: 37198"><p>Kind of on topic, but there was a great random underdark caravan generator in an old module, I want to say Vault of the Drow. You could roll up stats for the goods, the guards, the mounts. Something like that would be very handy, especially if you were running a highwayman game. Back in 2e when I was playing in my friend's Night Below game, the group animated a bunch of giant lizards as skeletons and upholstered the inside of the rib cages and armor plated the sides. Cont Light marbles in the eye sockets, the occasional wand of fireballs fired out the mouth, it was quite the procession. We didn't use them on the adventure, but we did use them a lot for moving loot back and forth. Those were good times. </p><p></p><p>Undead mounts are just so economical. They never get tired, never have to feed, you can even gentle repose them so they don't freak out the townsfolk. Sure they're evil, and instinctively hate all life... I didn't say there were no downsides. Only that it was very economical.</p></blockquote><p></p>
[QUOTE="phindar, post: 3355160, member: 37198"] Kind of on topic, but there was a great random underdark caravan generator in an old module, I want to say Vault of the Drow. You could roll up stats for the goods, the guards, the mounts. Something like that would be very handy, especially if you were running a highwayman game. Back in 2e when I was playing in my friend's Night Below game, the group animated a bunch of giant lizards as skeletons and upholstered the inside of the rib cages and armor plated the sides. Cont Light marbles in the eye sockets, the occasional wand of fireballs fired out the mouth, it was quite the procession. We didn't use them on the adventure, but we did use them a lot for moving loot back and forth. Those were good times. Undead mounts are just so economical. They never get tired, never have to feed, you can even gentle repose them so they don't freak out the townsfolk. Sure they're evil, and instinctively hate all life... I didn't say there were no downsides. Only that it was very economical. [/QUOTE]
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