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1001 minor traits for magic swords
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<blockquote data-quote="BriarMonkey" data-source="post: 5548659" data-attributes="member: 95387"><p>56) Animal Foe: Against non-magical animals or beasts (such as swine, sheep, gophers, etc.) this weapon grants a bonus of +1 To Hit and damage.</p><p></p><p>57) Swimmer: This normally light blade grants its owner a +5 enhancement bonus on swim checks.</p><p></p><p>58) Weatherman/woman: When this weapon is held aloft and the command word given, images of the next 24 hours worth of weather for the local area can be seen in it's face/blade.</p><p></p><p>59) Chilly: When unsheathed, this weapon causes the temperature to drop by 5 degrees within a 5' radius circle, centered on the weapon.</p><p></p><p>60) Warm: When unsheathed, this weapon causes the temperature to rise by 5 degrees within a 5' radius circle, centered on the weapon.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5548659, member: 95387"] 56) Animal Foe: Against non-magical animals or beasts (such as swine, sheep, gophers, etc.) this weapon grants a bonus of +1 To Hit and damage. 57) Swimmer: This normally light blade grants its owner a +5 enhancement bonus on swim checks. 58) Weatherman/woman: When this weapon is held aloft and the command word given, images of the next 24 hours worth of weather for the local area can be seen in it's face/blade. 59) Chilly: When unsheathed, this weapon causes the temperature to drop by 5 degrees within a 5' radius circle, centered on the weapon. 60) Warm: When unsheathed, this weapon causes the temperature to rise by 5 degrees within a 5' radius circle, centered on the weapon. [/QUOTE]
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1001 minor traits for magic swords
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