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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6708523" data-attributes="member: 25818"><p><strong>Originally posted by talon_blackhart:</strong></p><p></p><p>58. A village where all appears to be normal as the PCs approach (buildings in good condition, townsfolk walking around going about their business, children playing happily). If the PCs try to interact with the townsfolk, however, they are apparently ignored. True seeing or disbelieving an illusion shows the village for what it is: a ruined husk of what it might have been before the Mourning. Bodies are strewn everywhere, un-decomposed, having fallen where ever they were when the Mourning hit. Rubble is strewn through the streets, and the PCs who haven't realized the illusion may trip over debris that they don't see.</p><p></p><p>59. A village where everything is frozen exactly as it was 1 minute before the Mourning hit. People, undecayed, still stand in conversation. The blacksmith's hammer is raised to strike an object on the anvil. The tavern has patrons with mugs still raised to their lips, as well as barmaids holding trays of drinks and food. A group of children playing a game is in the village square, one of the children was jumping in the air, and remains almost a foot off the ground. Anything moved by the PCs will immediately disappear from their hand and reappear where it was.</p><p></p><p>60. A wind whips through, whispering to the PCs, causing them to relive their greatest failure or tragedy. </p><p></p><p>61. Statues of fallen heroes are arranged in a "gallery". All statues are made of stone, and are completely life-like at the apparent point of death (huge rends appear in the flesh, all wounds seem to be open.) And all of the wounds are still oozing blood. (Possibly if the PCs touch the blood they are injured... Or healed....)</p><p></p><p>These will make my game a <em>lot</em> more interesting... Also, I'm compiling them into a word processor document as they're posted. If anyone else is interested in a copy, PM me.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6708523, member: 25818"] [b]Originally posted by talon_blackhart:[/b] 58. A village where all appears to be normal as the PCs approach (buildings in good condition, townsfolk walking around going about their business, children playing happily). If the PCs try to interact with the townsfolk, however, they are apparently ignored. True seeing or disbelieving an illusion shows the village for what it is: a ruined husk of what it might have been before the Mourning. Bodies are strewn everywhere, un-decomposed, having fallen where ever they were when the Mourning hit. Rubble is strewn through the streets, and the PCs who haven't realized the illusion may trip over debris that they don't see. 59. A village where everything is frozen exactly as it was 1 minute before the Mourning hit. People, undecayed, still stand in conversation. The blacksmith's hammer is raised to strike an object on the anvil. The tavern has patrons with mugs still raised to their lips, as well as barmaids holding trays of drinks and food. A group of children playing a game is in the village square, one of the children was jumping in the air, and remains almost a foot off the ground. Anything moved by the PCs will immediately disappear from their hand and reappear where it was. 60. A wind whips through, whispering to the PCs, causing them to relive their greatest failure or tragedy. 61. Statues of fallen heroes are arranged in a "gallery". All statues are made of stone, and are completely life-like at the apparent point of death (huge rends appear in the flesh, all wounds seem to be open.) And all of the wounds are still oozing blood. (Possibly if the PCs touch the blood they are injured... Or healed....) These will make my game a [i]lot[/i] more interesting... Also, I'm compiling them into a word processor document as they're posted. If anyone else is interested in a copy, PM me. [/QUOTE]
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