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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6708546" data-attributes="member: 25818"><p><strong>Originally posted by zombiegleemax:</strong></p><p></p><p></p><p></p><p>I've seen the living dungeon thing done before (The old Jackson/Livingstone Fighting Fantasy books, specifically <em>The Riddling Reaver</em>) but I'll chip in my addition:</p><p></p><p>18.5) A dungeon which is made of dead flesh. Maybe it was alive recently, but it's hard to tell. Somewhere inside something vital looking has been hacked apart. Various dead bodies of a former adventuring party can be found within, along with various animals that the dungeon successfully snared.</p><p></p><p>My own, though I'm not too good at horror:</p><p></p><p>96) The adventurers espy a figure sitting at the top of a hill, his back against a rock. As they ascend the hill, the howl of the wind and the hopeless vista fades away, replaced by distant birdsong, an impossibly blue sky, healthy grass, bright flowers and what appear to be cows in the distance. All of this is an illusion, though it's incredibly well done. (High disbelief save.)</p><p>The figure is a very old gnome, leaning on the rock with his sleeping bag cushioning his back. Though he is long dead, his corpse is unrotted and he seems to have died smiling.</p><p>Attempts to raise him from the dead fail (the gnome looks old enough that his time may have fully run out) and if his corpse is brought out of the Mournland it disappears on the night of the new moon, reappearing on the hill.</p><p>The location is a relatively pleasant place to rest, though other Mournland unpleasantness still happen (IE: Rains of blood, wandering horrors)</p><p></p><p>97) A house Sivis message station, filled with ghosts whispering messages to still-living relatives in other parts of Khorvaire (Some of them are even in Cyre, and could be as close as the next town). A house Sivis heir might hear messages from outside Cyre if he uses the stones, perhaps prayers for the souls of relatives lost in the Mournland.</p><p>Consider giving XP rewards if the players make an effort to collect the messages of the ghosts and deliver them.</p><p></p><p>98)An ancient Dhakaani ruin, which has had it's missing parts restored by ghostly outlines of former glories. Inside, faint snatches of millennia-old conversations flit through the air, with several whispers all at once in the main dining hall.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6708546, member: 25818"] [b]Originally posted by zombiegleemax:[/b] I've seen the living dungeon thing done before (The old Jackson/Livingstone Fighting Fantasy books, specifically [I]The Riddling Reaver[/I]) but I'll chip in my addition: 18.5) A dungeon which is made of dead flesh. Maybe it was alive recently, but it's hard to tell. Somewhere inside something vital looking has been hacked apart. Various dead bodies of a former adventuring party can be found within, along with various animals that the dungeon successfully snared. My own, though I'm not too good at horror: 96) The adventurers espy a figure sitting at the top of a hill, his back against a rock. As they ascend the hill, the howl of the wind and the hopeless vista fades away, replaced by distant birdsong, an impossibly blue sky, healthy grass, bright flowers and what appear to be cows in the distance. All of this is an illusion, though it's incredibly well done. (High disbelief save.) The figure is a very old gnome, leaning on the rock with his sleeping bag cushioning his back. Though he is long dead, his corpse is unrotted and he seems to have died smiling. Attempts to raise him from the dead fail (the gnome looks old enough that his time may have fully run out) and if his corpse is brought out of the Mournland it disappears on the night of the new moon, reappearing on the hill. The location is a relatively pleasant place to rest, though other Mournland unpleasantness still happen (IE: Rains of blood, wandering horrors) 97) A house Sivis message station, filled with ghosts whispering messages to still-living relatives in other parts of Khorvaire (Some of them are even in Cyre, and could be as close as the next town). A house Sivis heir might hear messages from outside Cyre if he uses the stones, perhaps prayers for the souls of relatives lost in the Mournland. Consider giving XP rewards if the players make an effort to collect the messages of the ghosts and deliver them. 98)An ancient Dhakaani ruin, which has had it's missing parts restored by ghostly outlines of former glories. Inside, faint snatches of millennia-old conversations flit through the air, with several whispers all at once in the main dining hall. [/QUOTE]
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