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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6708568" data-attributes="member: 25818"><p><strong>Originally posted by zombiegleemax:</strong></p><p></p><p><strong>120)</strong> Scorpions that have hands where their stingers should be. </p><p></p><p><strong>121)</strong> A pair of huge statues carved so that they depict two knights crossing swords in a duel. The statues never move, but the statues continually yell insults, curses, and battle-cries, at one another. The statues are linked to a Shavarath manifest zone, extending weapon-like spells, impeding emotion calming spells, and occasionally causing swarms of flying blades to appear.</p><p></p><p><strong>122)</strong> In the distance, an explosion flashes followed by a boom. Then it happens again in the exact same fashion. And again. Moving closer, the party can hear screams that repeat eerily again and again in a steady rhythm. After moving forward about quarter mile they see in the midst an explosion that consumes all within, which turns out to be the source of the screams. However, as soon as the blast dissipates, the PCs feel wind suck inward as time reverses itself to the moment of the blast, causing the victims to revive and the blast to happen over and over again. The PCs may be able to rescue the people inside the blast radius using a well timed resilient sphere or similar spell, but any caught within the blast radius are disintegrated, and become part of the recurring explosion.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6708568, member: 25818"] [b]Originally posted by zombiegleemax:[/b] [B]120)[/B] Scorpions that have hands where their stingers should be. [B]121)[/B] A pair of huge statues carved so that they depict two knights crossing swords in a duel. The statues never move, but the statues continually yell insults, curses, and battle-cries, at one another. The statues are linked to a Shavarath manifest zone, extending weapon-like spells, impeding emotion calming spells, and occasionally causing swarms of flying blades to appear. [B]122)[/B] In the distance, an explosion flashes followed by a boom. Then it happens again in the exact same fashion. And again. Moving closer, the party can hear screams that repeat eerily again and again in a steady rhythm. After moving forward about quarter mile they see in the midst an explosion that consumes all within, which turns out to be the source of the screams. However, as soon as the blast dissipates, the PCs feel wind suck inward as time reverses itself to the moment of the blast, causing the victims to revive and the blast to happen over and over again. The PCs may be able to rescue the people inside the blast radius using a well timed resilient sphere or similar spell, but any caught within the blast radius are disintegrated, and become part of the recurring explosion. [/QUOTE]
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