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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6708611" data-attributes="member: 25818"><p><strong>Originally posted by zombiegleemax:</strong></p><p></p><p><strong>167)</strong> characters crossing an open field near an abandoned military camp when one of the players makes a search check with a DC 20 sees a Spell mine or sets off if failed (Firetrap cast 3rd level) the players have walked into a spell field {physical description it a small 4 inch soft brass disk with a spring loaded lid that springs open if the player steps on it setting off the Fire trap spell}</p><p></p><p><strong>168)</strong> The players moving along the edge of the mourn lands will notice if they make a (Save vs. Will DC 30) a 4 foot high monolith made of Astral Driftmetal capped with a Khyber Shard covered in ancient Draconic runes. The monolith flickers in and out of the astral plane. If someone makes the will save they can view the monolith without forgetting it is there. Other wise they forget it is there and do their best to avoid the monolith or view it.</p><p></p><p><strong>169)</strong> the players come across a small caravan outside the Mournland that is camped for the night. If the players investigate the find it very quiet in fact they walked into the area of a living silence spell the only problem is it’s friends the Gibbering Mouthers that are hunting down the caravans populace.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6708611, member: 25818"] [b]Originally posted by zombiegleemax:[/b] [B]167)[/B] characters crossing an open field near an abandoned military camp when one of the players makes a search check with a DC 20 sees a Spell mine or sets off if failed (Firetrap cast 3rd level) the players have walked into a spell field {physical description it a small 4 inch soft brass disk with a spring loaded lid that springs open if the player steps on it setting off the Fire trap spell} [B]168)[/B] The players moving along the edge of the mourn lands will notice if they make a (Save vs. Will DC 30) a 4 foot high monolith made of Astral Driftmetal capped with a Khyber Shard covered in ancient Draconic runes. The monolith flickers in and out of the astral plane. If someone makes the will save they can view the monolith without forgetting it is there. Other wise they forget it is there and do their best to avoid the monolith or view it. [B]169)[/B] the players come across a small caravan outside the Mournland that is camped for the night. If the players investigate the find it very quiet in fact they walked into the area of a living silence spell the only problem is it’s friends the Gibbering Mouthers that are hunting down the caravans populace. [/QUOTE]
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