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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6708671" data-attributes="member: 25818"><p><strong>Originally posted by zombiegleemax:</strong></p><p></p><p><strong>202</strong></p><p>Have anyone here read a certain Stephen King novel?</p><p>After all, what works better than finding *GASP* survivors, huddled in a house...moments after the PCs enter, a fog rolls in. It's thick enough to give them mere meters of sight at best. In the darkness beyond, beings like Living black tentacle spells, horrid monstrous spiders, pseudonatural mephits, horrid giant eagles and worse prowl... the fog refuses to lift, and these beings all navigate via smell...instead of hearing or vision.</p><p>A warforged can get away easily, if he washes and doesn't touch his teammates. but what about the humanoids?</p><p></p><p>Edit: indexed</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6708671, member: 25818"] [b]Originally posted by zombiegleemax:[/b] [B]202[/B] Have anyone here read a certain Stephen King novel? After all, what works better than finding *GASP* survivors, huddled in a house...moments after the PCs enter, a fog rolls in. It's thick enough to give them mere meters of sight at best. In the darkness beyond, beings like Living black tentacle spells, horrid monstrous spiders, pseudonatural mephits, horrid giant eagles and worse prowl... the fog refuses to lift, and these beings all navigate via smell...instead of hearing or vision. A warforged can get away easily, if he washes and doesn't touch his teammates. but what about the humanoids? Edit: indexed [/QUOTE]
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