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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6708677" data-attributes="member: 25818"><p><strong>Originally posted by euangelion:</strong></p><p></p><p><strong>206 </strong>The party comes across a thorp entirely intact. The buildings are in great shape, the people are alive and glad for it. If any members of the party are from Cyre, it might remind them strongly of their hometown (or maybe it is!) When the party enters the thorp, they discover that healing works just fine. Then they learn that every resident who has tried to leave the thorp since the Day of Mourning died just past the last building of the thorp, that they are the first outsiders to make it to the thorp, and that for some reason all of the other denizens of the Mournland avoid the thorp altogether. The residents are happy to welcome the adventurers in, but they are very reluctant to let them try to leave, fearing for their safety (and hoping that they might serve to replenish their dwindled population.) When the party does leave, the Day of Mourning finally comes to the thorp: all the residents drop dead and their buildings instantly crumble (a fate that might be avoided if the party meets certain conditions set by the GM).</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6708677, member: 25818"] [b]Originally posted by euangelion:[/b] [B]206 [/B]The party comes across a thorp entirely intact. The buildings are in great shape, the people are alive and glad for it. If any members of the party are from Cyre, it might remind them strongly of their hometown (or maybe it is!) When the party enters the thorp, they discover that healing works just fine. Then they learn that every resident who has tried to leave the thorp since the Day of Mourning died just past the last building of the thorp, that they are the first outsiders to make it to the thorp, and that for some reason all of the other denizens of the Mournland avoid the thorp altogether. The residents are happy to welcome the adventurers in, but they are very reluctant to let them try to leave, fearing for their safety (and hoping that they might serve to replenish their dwindled population.) When the party does leave, the Day of Mourning finally comes to the thorp: all the residents drop dead and their buildings instantly crumble (a fate that might be avoided if the party meets certain conditions set by the GM). [/QUOTE]
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