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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6708701" data-attributes="member: 25818"><p><strong>Originally posted by zombiegleemax:</strong></p><p></p><p>Here are some “lighter” ideas to actually give some people a little hope within the Mournland </p><p></p><p><strong>220:</strong> Once the PC’s reach the peak of a hill, cliff etc. a visible semi-transparent multi-colored dome surrounds a small village. In the center of the village is a 40ft tower (50ft total with a large pole), the dome seems to be centered at the peak of the tower and covers the majority of the village, the parts of the village that are not covered and appear to be rubble, while the rest seem to be persevered…(this is completely left open)</p><p></p><p><strong>221:</strong> An obvious entrance to a cave has been barricaded. Deep (very deep) within the cave are survivors of the Mourning…It would appear that a small town has made their home here. The people seem to have a magical artifact the can create food and drink at will!</p><p></p><p><strong>222:</strong> PC’s come to the ridge of what was once forest, the trees are now blackened and withered. Deep within the wasted forest blackened trees have been turned into living constructs, VERY much like the warforged. In fact a warforged has discovered them and has been teaching them…</p><p></p><p><strong>223:</strong> PC’s discover a Temple of the Sovereign Host within the temple nine priest (one for each god) worshiping their Sovereign. The priest dare not exit the temple in fear that breaking the blessing that their gods have given them…</p><p></p><p><strong>224:</strong> PC’s discover a small pond where the water is 100% clear. A white sand spreads about 15’ from the edge of the water in all directions (including underneath it). The pond radiates with magic and no evil creature can get within 15’ of the pond, however the protection does not prevent missile weapons from evil beings to enter. The water is pure and has the ability to heal wounds (1hp/1hr while touching the water or something like that) Buried under the sand (under the water), is a greater dragonshard attuned to House Jorasco (this should be extremely difficult to find and is NOT in the center).</p><p></p><p>Remember, just there are probably issues or something odd about all of these (except 224, but you can have a great encounter with evil critters to offset things) Maybe, some survivors are content with the way they are, maybe others want to leave but are afraid, or maybe some are willing to go but are being prevented by the leader of the survivors. Others could be some peoples could have deformities and where actually rescued after the Mourning etc.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6708701, member: 25818"] [b]Originally posted by zombiegleemax:[/b] Here are some “lighter” ideas to actually give some people a little hope within the Mournland [B]220:[/B] Once the PC’s reach the peak of a hill, cliff etc. a visible semi-transparent multi-colored dome surrounds a small village. In the center of the village is a 40ft tower (50ft total with a large pole), the dome seems to be centered at the peak of the tower and covers the majority of the village, the parts of the village that are not covered and appear to be rubble, while the rest seem to be persevered…(this is completely left open) [B]221:[/B] An obvious entrance to a cave has been barricaded. Deep (very deep) within the cave are survivors of the Mourning…It would appear that a small town has made their home here. The people seem to have a magical artifact the can create food and drink at will! [B]222:[/B] PC’s come to the ridge of what was once forest, the trees are now blackened and withered. Deep within the wasted forest blackened trees have been turned into living constructs, VERY much like the warforged. In fact a warforged has discovered them and has been teaching them… [B]223:[/B] PC’s discover a Temple of the Sovereign Host within the temple nine priest (one for each god) worshiping their Sovereign. The priest dare not exit the temple in fear that breaking the blessing that their gods have given them… [B]224:[/B] PC’s discover a small pond where the water is 100% clear. A white sand spreads about 15’ from the edge of the water in all directions (including underneath it). The pond radiates with magic and no evil creature can get within 15’ of the pond, however the protection does not prevent missile weapons from evil beings to enter. The water is pure and has the ability to heal wounds (1hp/1hr while touching the water or something like that) Buried under the sand (under the water), is a greater dragonshard attuned to House Jorasco (this should be extremely difficult to find and is NOT in the center). Remember, just there are probably issues or something odd about all of these (except 224, but you can have a great encounter with evil critters to offset things) Maybe, some survivors are content with the way they are, maybe others want to leave but are afraid, or maybe some are willing to go but are being prevented by the leader of the survivors. Others could be some peoples could have deformities and where actually rescued after the Mourning etc. [/QUOTE]
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