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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6710342" data-attributes="member: 25818"><p><strong>Originally posted by missekat:</strong></p><p></p><p><strong>273.</strong> Any kind of evidence that earlier parties of adventurers has been here and failed to escape alive, such as an abandoned camp with scattered bodies. Make the faces of the dead terrified and the hair white. Or make the bodies mangled beyond recognition, though the terror works better for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Footprints from a large group of people with horses, leading beyond the next hill and then suddenly disappearing.</p><p></p><p>An airship flying overhead and then crashing when it gets beyond sight, (they WILL hear it and see the smoke), and when they get there all passengers are dead or just gone.</p><p></p><p>A great thing could be to make several of these events all with a common theme in the deaths of the people, so that your players will be terrified of meeting the "creature" that does this.. and pretty sure they will too. The dangers of this is that it might create an anticlimax if they never meet the thing. This may be somewhat avoided by a lot of mysterious rolling of the dice when ever they camp, walk, or just look over their shoulder. They would then feel they just narrowly avoided the Thing.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6710342, member: 25818"] [b]Originally posted by missekat:[/b] [b]273.[/b] Any kind of evidence that earlier parties of adventurers has been here and failed to escape alive, such as an abandoned camp with scattered bodies. Make the faces of the dead terrified and the hair white. Or make the bodies mangled beyond recognition, though the terror works better for me ;) Footprints from a large group of people with horses, leading beyond the next hill and then suddenly disappearing. An airship flying overhead and then crashing when it gets beyond sight, (they WILL hear it and see the smoke), and when they get there all passengers are dead or just gone. A great thing could be to make several of these events all with a common theme in the deaths of the people, so that your players will be terrified of meeting the "creature" that does this.. and pretty sure they will too. The dangers of this is that it might create an anticlimax if they never meet the thing. This may be somewhat avoided by a lot of mysterious rolling of the dice when ever they camp, walk, or just look over their shoulder. They would then feel they just narrowly avoided the Thing. [/QUOTE]
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