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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6710375" data-attributes="member: 25818"><p><strong>Originally posted by manyfist:</strong></p><p></p><p><strong>292.)</strong> As the PCs enter the Mournland each PC hears a Small female or Male child depending on gender, "Mother (or Father), you came home!" yet only each other is present.</p><p></p><p><strong>293.)</strong> Upon staying in the Mournland for two days, the PCs come upon a group containing two Karrnathi Skeletons and Two Karrnathi Zombies. Should the PCs go any closer the undead will not attack instead they will ask for the PCs help, should the PCs help the Undead they will crumble into dust. Should the PCs attack the Karrnathi Undead will let off a Scream before disappearing, 1d4 rounds later a Soldiers Journal should tell you how they died, upon opening the journal, it will disappear as well.</p><p></p><p><strong>294.)</strong> On the Darkest Night and when a full moon shines in the sky, Mournland will 'Rewind' it self before the event known as "The Mourning" this includes ghostly images of those who died. Should the PCs see such event they all must make a will save (DC 15) or go Mad, if they succeed they will see first hand what happen. Yet, that night they will lose all memory of such event, until next time.</p><p></p><p><strong>295.)</strong> 1d4 days after traveling inside The Mournland you'll see a Pair of Halfling children and a Pair of Ghouls Playing and singing ring around the rosies. Should the PCs approch or attack, the group will disappear yet you can still hear "Ring around the rosies, pocket full of posies, Ashes to Ashes, we all fall Down" as long they stay in that area. Should they let the song go on the group will fall down, and 1d4 Skeletons will rise from the Middle, then attack the PCs.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6710375, member: 25818"] [b]Originally posted by manyfist:[/b] [B]292.)[/B] As the PCs enter the Mournland each PC hears a Small female or Male child depending on gender, "Mother (or Father), you came home!" yet only each other is present. [B]293.)[/B] Upon staying in the Mournland for two days, the PCs come upon a group containing two Karrnathi Skeletons and Two Karrnathi Zombies. Should the PCs go any closer the undead will not attack instead they will ask for the PCs help, should the PCs help the Undead they will crumble into dust. Should the PCs attack the Karrnathi Undead will let off a Scream before disappearing, 1d4 rounds later a Soldiers Journal should tell you how they died, upon opening the journal, it will disappear as well. [B]294.)[/B] On the Darkest Night and when a full moon shines in the sky, Mournland will 'Rewind' it self before the event known as "The Mourning" this includes ghostly images of those who died. Should the PCs see such event they all must make a will save (DC 15) or go Mad, if they succeed they will see first hand what happen. Yet, that night they will lose all memory of such event, until next time. [B]295.)[/B] 1d4 days after traveling inside The Mournland you'll see a Pair of Halfling children and a Pair of Ghouls Playing and singing ring around the rosies. Should the PCs approch or attack, the group will disappear yet you can still hear "Ring around the rosies, pocket full of posies, Ashes to Ashes, we all fall Down" as long they stay in that area. Should they let the song go on the group will fall down, and 1d4 Skeletons will rise from the Middle, then attack the PCs. [/QUOTE]
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