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1001 Mournland Horrors
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<blockquote data-quote="RealAlHazred" data-source="post: 6721484" data-attributes="member: 25818"><p><strong>Originally posted by zombiegleemax:</strong></p><p></p><p>Note: This is a guide for GM's who want to make a scary story out of a mere traveling trip through Mournwood, but it's fun to read anyway...</p><p></p><p><strong>354.)</strong> As the PC's enter a swamp, they hear an earthquake-like sound coming from the ground beneath them. As soon as the party looks down, a group of</p><p>disgusting, squirming, bloody tentacles (2 ft. diameter) rip out from the ground below! They push, crush, and finally impale the entire party within an elapsed time of 15 seconds... </p><p></p><p>Suddenly, the entire party awakens, without a big hole through their chests (from the impaling) and notices one of the tentacles lying on the ground next to each PC. Suddenly, 1 PC feels a nausea and vomits out a small, black ball which shapes into...</p><p></p><p><em>Level 1-5:</em> Shadow</p><p><em>Level 5-10:</em> 3 ghouls </p><p><em>Level 10-15:</em> 10 owlbear skeletons</p><p><em>Level 20-30:</em> Nightwalker</p><p><em>30+:</em> Your choice (Must be undead, and over 150 HP overall)</p><p></p><p><strong>355.)</strong> There is a mysterious area in a dark, cold part of Mournwood where a small, wooden log lies. If your party enters this area for some reason, they will HAVE to stop by this house for some reason. As the party enters through the door, the PC's see a random humanoid of small or less size, crouched in a corner of the first floor of the house, holding either a crossbow or spear. In front of this humanoid is an icy-white girl about 10 years old. She is wearing a black robe, and is floating in the air, staring at the small creature curled up in the corner, who is paralyzed with fear.</p><p></p><p>Suddenly, the girl lifts up her hand, pointing it at the poor little thing in the corner of the cabin. Immediately, the creature squints it's eyes, then opens them. The creatures' eyes are instantly turned black, it's as if the creature's whole eye has become a pupil. The creature jumps up onto a table, either shooting itself in the face, or stabbing itself with a spear (depends which weapon you gave the thing.) A greenish-blue specter rises from the now-dead being and floats, disappearing into the floating ghost girl. She suddenly turns around.</p><p></p><p>The PC's can see her eyes, red, with a white pupil. She instantly screams and flies toward the party. List of possible actions and results...</p><p></p><p><em>Run:</em> Nearest to ghost will be victim</p><p><em>Stab the ghost:</em> The sword will instantly turn back on the owner, stabbing the PC's head, killing it instantly, regardless of HP.</p><p><em>Shoot the ghost:</em> Arrow will stop, turn back, and kill the PC who shot it.</p><p><em>Cast magic on the ghost:</em> Magic will be negated</p><p><em>Attempting negotiation:</em> Oh, you know...</p><p><em>Trying to be a hero, and jumping towards the ghost: </em>The "hero" will fly towards a pillar and is stabbed , instantly dying </p><p><em>Trying to distract the ghost:</em> LOL : The "distractor" will meet me "hero" shown above </p><p><em>Holding up a lantern or torch (lit):</em> The ghost will scream and disappear</p><p><em>Holding up a lantern of torch (unlit): </em>Eek:</p><p></p><p>The victim of the ghost will have to make a will save (DC 35) or instantly kill itself. The idiot who tried to distract the ghost and the people who died will instantly remove the sword or arrow from their head and be recovered to full health after their bodies are dragged at least 100 ft. away from the house, or after the ghost disappears. The idiot who killed itself will have temp. Constitution penalty until the PC rests for at least 10 hours. If you checked carefully, where the ghost disappeared will be a memo stating...</p><p></p><p>She's dying, our precious Kirsty is dying. She is dying because of a disease in some meat, because of those chefs! Why? Why did it have to be our precious baby!? I hope, in death, this memo will explain to her why she died. So that she may not haunt this place, killing everything! Oh, why? I wish I could stop this from happening, but I can't. Oh, I pray that in death, she will live a peaceful afterlife. And I hope, IF she does haunt this place, someone can bring light to this place and send her to a happy afterlife. Please, someone help us. Help...</p><p></p><p>I'm going to have nightmares for weeks now!</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6721484, member: 25818"] [b]Originally posted by zombiegleemax:[/b] Note: This is a guide for GM's who want to make a scary story out of a mere traveling trip through Mournwood, but it's fun to read anyway... [B]354.)[/B] As the PC's enter a swamp, they hear an earthquake-like sound coming from the ground beneath them. As soon as the party looks down, a group of disgusting, squirming, bloody tentacles (2 ft. diameter) rip out from the ground below! They push, crush, and finally impale the entire party within an elapsed time of 15 seconds... Suddenly, the entire party awakens, without a big hole through their chests (from the impaling) and notices one of the tentacles lying on the ground next to each PC. Suddenly, 1 PC feels a nausea and vomits out a small, black ball which shapes into... [I]Level 1-5:[/I] Shadow [I]Level 5-10:[/I] 3 ghouls [I]Level 10-15:[/I] 10 owlbear skeletons [I]Level 20-30:[/I] Nightwalker [I]30+:[/I] Your choice (Must be undead, and over 150 HP overall) [B]355.)[/B] There is a mysterious area in a dark, cold part of Mournwood where a small, wooden log lies. If your party enters this area for some reason, they will HAVE to stop by this house for some reason. As the party enters through the door, the PC's see a random humanoid of small or less size, crouched in a corner of the first floor of the house, holding either a crossbow or spear. In front of this humanoid is an icy-white girl about 10 years old. She is wearing a black robe, and is floating in the air, staring at the small creature curled up in the corner, who is paralyzed with fear. Suddenly, the girl lifts up her hand, pointing it at the poor little thing in the corner of the cabin. Immediately, the creature squints it's eyes, then opens them. The creatures' eyes are instantly turned black, it's as if the creature's whole eye has become a pupil. The creature jumps up onto a table, either shooting itself in the face, or stabbing itself with a spear (depends which weapon you gave the thing.) A greenish-blue specter rises from the now-dead being and floats, disappearing into the floating ghost girl. She suddenly turns around. The PC's can see her eyes, red, with a white pupil. She instantly screams and flies toward the party. List of possible actions and results... [I]Run:[/I] Nearest to ghost will be victim [I]Stab the ghost:[/I] The sword will instantly turn back on the owner, stabbing the PC's head, killing it instantly, regardless of HP. [I]Shoot the ghost:[/I] Arrow will stop, turn back, and kill the PC who shot it. [I]Cast magic on the ghost:[/I] Magic will be negated [I]Attempting negotiation:[/I] Oh, you know... [I]Trying to be a hero, and jumping towards the ghost: [/I]The "hero" will fly towards a pillar and is stabbed , instantly dying [I]Trying to distract the ghost:[/I] LOL : The "distractor" will meet me "hero" shown above [I]Holding up a lantern or torch (lit):[/I] The ghost will scream and disappear [I]Holding up a lantern of torch (unlit): [/I]Eek: The victim of the ghost will have to make a will save (DC 35) or instantly kill itself. The idiot who tried to distract the ghost and the people who died will instantly remove the sword or arrow from their head and be recovered to full health after their bodies are dragged at least 100 ft. away from the house, or after the ghost disappears. The idiot who killed itself will have temp. Constitution penalty until the PC rests for at least 10 hours. If you checked carefully, where the ghost disappeared will be a memo stating... She's dying, our precious Kirsty is dying. She is dying because of a disease in some meat, because of those chefs! Why? Why did it have to be our precious baby!? I hope, in death, this memo will explain to her why she died. So that she may not haunt this place, killing everything! Oh, why? I wish I could stop this from happening, but I can't. Oh, I pray that in death, she will live a peaceful afterlife. And I hope, IF she does haunt this place, someone can bring light to this place and send her to a happy afterlife. Please, someone help us. Help... I'm going to have nightmares for weeks now! [/QUOTE]
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