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<blockquote data-quote="The_Warlock" data-source="post: 4703174" data-attributes="member: 21215"><p>30) The ColdWell</p><p></p><p>In a long abandoned ruin or a track of wilderness which shows occasional bits of worn stone that could once have been walls of some town or city amidst the nature, the group notices a chill breeze, even if summer, coming from somewhere just out of sight.</p><p></p><p>Moving forward they find the remnant of a cobblestone paved square, in it's center a fountain pool filled with rippling water, and a statue which has been broken: it's face sheared off, and it's upraised right hand and whatever symbol it held removed at the wrist. Both pieces lie under the surface of the pool</p><p></p><p>More importantly, the entire clearing is covered in rime frost, and cold air from a polar climate dominates the area, sending a wash of chill air out in all directions. Steeping into the wide plaza has all the effects of stepping onto an arctic ice sheet on the unprepared.</p><p></p><p>Scattered around the plaza are many bodies of different races, and from the appearance of their clothing and armor, wildly different eras and cultures. All frozen to death, though most also show brutal wounds of many sorts. A selection of weapons is scattered randomly about, freezing to the touch and frozen to the cobbles.</p><p></p><p>Despite this cold, the water in the fountain remains liquid, but resists mundane or magical attempts to lower it's surface. Magical efforts are half as effective as they should be. In either case, this makes it difficult to reveal the broken statue pieces without touching the water.</p><p></p><p>A living creature who touches the water is drained of their body heat swiftly, though the hardy may resist it. Those who resist suffer as if they had stood unprotected in the plaza for 10 minutes, those who fail merely fall to the plaza floor unconscious and shivering.</p><p></p><p>When a person resists the water's cold, there is a cracking sound, and a windy moan, and one of the dead bodies rises moving toward any living creature in an attempt to beat them unconscious and push them into the pool.</p><p></p><p>When a person falls unconscious due to touching the pool water (or is shoved in whole body by a frost zombie), two of the frozen bodies rise to assault the living.</p><p></p><p>There are three to five times the number of frozen zombies as group members. Even if the group shatters the bodies into icy chunks before dealing with the fountain, frozen body parts will animate to engage them - while individually weaker, they will count as some form of swarm composed of frozen limbs, bones and heads.</p><p></p><p>If the group can successfully remove the face and hand of the statue from the water and somehow reattach it to the statue in some permanent fashion, any active frost zombies collapse, and all the bodies that were there melt away as if they were nothing but ice. In addition, the deadly cold retreats and instead becomes cool and comfortable regardless of the weather & season (cold or hot).</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 4703174, member: 21215"] 30) The ColdWell In a long abandoned ruin or a track of wilderness which shows occasional bits of worn stone that could once have been walls of some town or city amidst the nature, the group notices a chill breeze, even if summer, coming from somewhere just out of sight. Moving forward they find the remnant of a cobblestone paved square, in it's center a fountain pool filled with rippling water, and a statue which has been broken: it's face sheared off, and it's upraised right hand and whatever symbol it held removed at the wrist. Both pieces lie under the surface of the pool More importantly, the entire clearing is covered in rime frost, and cold air from a polar climate dominates the area, sending a wash of chill air out in all directions. Steeping into the wide plaza has all the effects of stepping onto an arctic ice sheet on the unprepared. Scattered around the plaza are many bodies of different races, and from the appearance of their clothing and armor, wildly different eras and cultures. All frozen to death, though most also show brutal wounds of many sorts. A selection of weapons is scattered randomly about, freezing to the touch and frozen to the cobbles. Despite this cold, the water in the fountain remains liquid, but resists mundane or magical attempts to lower it's surface. Magical efforts are half as effective as they should be. In either case, this makes it difficult to reveal the broken statue pieces without touching the water. A living creature who touches the water is drained of their body heat swiftly, though the hardy may resist it. Those who resist suffer as if they had stood unprotected in the plaza for 10 minutes, those who fail merely fall to the plaza floor unconscious and shivering. When a person resists the water's cold, there is a cracking sound, and a windy moan, and one of the dead bodies rises moving toward any living creature in an attempt to beat them unconscious and push them into the pool. When a person falls unconscious due to touching the pool water (or is shoved in whole body by a frost zombie), two of the frozen bodies rise to assault the living. There are three to five times the number of frozen zombies as group members. Even if the group shatters the bodies into icy chunks before dealing with the fountain, frozen body parts will animate to engage them - while individually weaker, they will count as some form of swarm composed of frozen limbs, bones and heads. If the group can successfully remove the face and hand of the statue from the water and somehow reattach it to the statue in some permanent fashion, any active frost zombies collapse, and all the bodies that were there melt away as if they were nothing but ice. In addition, the deadly cold retreats and instead becomes cool and comfortable regardless of the weather & season (cold or hot). [/QUOTE]
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