Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1001 Plane Ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matthias" data-source="post: 6150296" data-attributes="member: 3625"><p>Tying minimum strength to body weight < max load is a nice idea, but some low-Str humanoids are going to fail that test even in normal gravity.</p><p></p><p>Perhaps we can look at it this way: for purposes of variant gravity the value given for "max load" does not include one's own body weight. So for example a character with 13 Strength and 120 lb body weight might have a listed max load of 150 lb. but his "true max load" equals 150 + 120 = 270 lb, because his muscular system has had adapt to his body weight since infancy. Under lighter gravity (say 1/2 gravity), only 60 lb of the 270-lb limit has to be spent on body weight, leaving 190 lb to be used for equipment. On the chart this is equivalent to a max load of between 14 and 15 Strength, or a difference of -1 Strength modifier. Pretty good job, that. These values will of course vary from one individual to the next so it would be better to come up with a general rule to simplify matters.</p><p></p><p></p><p>If your goal is to be ultrarealistic then by all means turn up the gravity. But make the environment hostile enough and the only purpose such a plane could serve in a campaign is to act as part of an instant-death trap or as a means to dispose of something that can't be destroyed or unmade otherwise (such as an artifact or a BBEG).</p></blockquote><p></p>
[QUOTE="Matthias, post: 6150296, member: 3625"] Tying minimum strength to body weight < max load is a nice idea, but some low-Str humanoids are going to fail that test even in normal gravity. Perhaps we can look at it this way: for purposes of variant gravity the value given for "max load" does not include one's own body weight. So for example a character with 13 Strength and 120 lb body weight might have a listed max load of 150 lb. but his "true max load" equals 150 + 120 = 270 lb, because his muscular system has had adapt to his body weight since infancy. Under lighter gravity (say 1/2 gravity), only 60 lb of the 270-lb limit has to be spent on body weight, leaving 190 lb to be used for equipment. On the chart this is equivalent to a max load of between 14 and 15 Strength, or a difference of -1 Strength modifier. Pretty good job, that. These values will of course vary from one individual to the next so it would be better to come up with a general rule to simplify matters. If your goal is to be ultrarealistic then by all means turn up the gravity. But make the environment hostile enough and the only purpose such a plane could serve in a campaign is to act as part of an instant-death trap or as a means to dispose of something that can't be destroyed or unmade otherwise (such as an artifact or a BBEG). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
1001 Plane Ideas
Top