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<blockquote data-quote="Matthias" data-source="post: 6150355" data-attributes="member: 3625"><p>Polymorph into elemental form sounds good. Depending on the system, you can get a spell, class, or perhaps a prestige class to let you do that.</p><p></p><p>Plot hook to retrieve an item: I like this. It could be an artifact there, or maybe he established a 'back door' to a secret vault demiplane of his. This backdoor is a portal set into the largest 'mountain' on our "spindle star" plane. (And if the mountains are only cm tall there, another question is how to fit through, eh?)</p><p></p><p>Condense Strength: From personal experience as a DM, I'm somewhat wary of any spell that performs multiplication or division on a creature statistic rather than simple addition or subtraction. (For two specific examples, see the Avasculate and Avascular Mass spells from D&D 3.5 Spell Compendium.) it's your spell, but I think I would reference all the physical abilities in the spell.</p><p></p><p>Condense Person</p><p>School: transmutation</p><p>Level: cleric/oracle 8, druid 7, magus 8(?), sorcerer/wizard 8</p><p>Casting Time: 1 round</p><p>Components: V, S, M (a lead figurine painted to resemble the target)</p><p>Range: close (25 ft. + 5 ft./2 levels)</p><p>Target: one humanoid creature</p><p>Duration 1 min./level (D)</p><p>Saving Throw: Fortitude negates; Spell Resistance yes</p><p></p><p>Effects:</p><p>Target gains +8 to Strength due to massively enhanced musculature.</p><p></p><p>Target gains +10 to Constitution due to increased density; this grants the target 5 temporary hp per hit die. Fort saves made to resist poison and disease are made using the target's normal Constitution modifier, but the onset and frequency durations for these threats are all doubled for the duration of the spell (since toxins and pathogens cannot propagate as quickly and will remain in one's system for longer). </p><p></p><p>Target gains -8 to Dexterity (spell fails on a target of less than 8 Dexterity).</p><p></p><p>The target's height, length, and width are halved; its weight remains unchanged. The creature's size category changes to the next smaller one. A Small creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet.</p><p></p><p>All equipment worn or carried by a creature is similarly reduced in size by the spell but made more dense. Melee bludgeoning weapon damage is not affected but slashing and piercing weapon damage is reduced by one size category. Any condensed item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).</p><p></p><p>The target creature also moves and attacks at a drastically slowed rate. Creatures are considered staggered and can take only a single move action or standard action each turn, but not both. Full-round actions require twice the usual number of rounds to perform and may provoke attacks of opportunity on each round. A condensed creature moves at half its normal speed (round down to the next 5-foot increment, minimum 5 ft.), which affects the creature's jumping distance as normal for decreased speed.</p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="Matthias, post: 6150355, member: 3625"] Polymorph into elemental form sounds good. Depending on the system, you can get a spell, class, or perhaps a prestige class to let you do that. Plot hook to retrieve an item: I like this. It could be an artifact there, or maybe he established a 'back door' to a secret vault demiplane of his. This backdoor is a portal set into the largest 'mountain' on our "spindle star" plane. (And if the mountains are only cm tall there, another question is how to fit through, eh?) Condense Strength: From personal experience as a DM, I'm somewhat wary of any spell that performs multiplication or division on a creature statistic rather than simple addition or subtraction. (For two specific examples, see the Avasculate and Avascular Mass spells from D&D 3.5 Spell Compendium.) it's your spell, but I think I would reference all the physical abilities in the spell. Condense Person School: transmutation Level: cleric/oracle 8, druid 7, magus 8(?), sorcerer/wizard 8 Casting Time: 1 round Components: V, S, M (a lead figurine painted to resemble the target) Range: close (25 ft. + 5 ft./2 levels) Target: one humanoid creature Duration 1 min./level (D) Saving Throw: Fortitude negates; Spell Resistance yes Effects: Target gains +8 to Strength due to massively enhanced musculature. Target gains +10 to Constitution due to increased density; this grants the target 5 temporary hp per hit die. Fort saves made to resist poison and disease are made using the target's normal Constitution modifier, but the onset and frequency durations for these threats are all doubled for the duration of the spell (since toxins and pathogens cannot propagate as quickly and will remain in one's system for longer). Target gains -8 to Dexterity (spell fails on a target of less than 8 Dexterity). The target's height, length, and width are halved; its weight remains unchanged. The creature's size category changes to the next smaller one. A Small creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent's square to attack). A Large creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. All equipment worn or carried by a creature is similarly reduced in size by the spell but made more dense. Melee bludgeoning weapon damage is not affected but slashing and piercing weapon damage is reduced by one size category. Any condensed item that leaves the reduced creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them). The target creature also moves and attacks at a drastically slowed rate. Creatures are considered staggered and can take only a single move action or standard action each turn, but not both. Full-round actions require twice the usual number of rounds to perform and may provoke attacks of opportunity on each round. A condensed creature moves at half its normal speed (round down to the next 5-foot increment, minimum 5 ft.), which affects the creature's jumping distance as normal for decreased speed. How's that? [/QUOTE]
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