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<blockquote data-quote="Sadras" data-source="post: 7614825" data-attributes="member: 6688277"><p><strong>CURSE OF THE SATYR</strong></p><p></p><p><strong>BACKGROUND:</strong> A lecherous satyr undeterred by the continuous rejections of a dryad he fancied, found an opportunity one day when the Dryad was far enough from the safety of her grove to demand her affections. Repulsed by him and afraid, the dryad made the conscious choice to flee, even if it meant risking death by being further away from her home tree.</p><p>The chase turned deadly when she unexpectedly ran straight into the strong tentacled branches of a shambling mound. Weakened due to being so far from her grove, the creature's limbs easily wrapped tightly around her body slowly crushing the life out of her, as sharp edges of off-shoot branches pierced into her soft flesh spilling blood.</p><p>The satyr turned tail and ran away, but was unable to block out the dryad's screams of pain and final death cry.</p><p></p><p><strong>ADVENTURE:</strong> Every month the satyr, usually depicted drunk and sleep-deprived, seeks adventurers to deal with a shambling mound, which supposedly killed the love of his life and how he had failed to save her (all true). He informs them that the shambling mound returns to the dryad's grove monthly at night time on the date of her death and he would like to avenge his lover, but he needs assistance.</p><p>He leads the unsuspecting adventurers to the dead dryad's grove whereupon the shambling mound shows up, at this point a terrified satyr breaks down in tears and begins apologizing as the dryad's ghost directs the shambling mound in its attacks all the while praising the satyr for the sacrifice. (Yes a shambling mound that talks. It should confuse the players momentarily <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) </p><p>If overwhelmed, the ghost possesses one of the adventurers evening out the fight. The trick is to keep secret the presence of the ghost as long as possible and keep the players guessing.</p><p> </p><p><strong>DESTROYING THE GHOST:</strong> The only way to truly destroy the ghost, so it doesn't rise again, is to destroy the amulet which hangs around the skeleton of the dryad which is embedded in the shambling mound's body. </p><p>When the shambling mound is near death, and losing massive parts of itself, the PCs may see a shiny amulet, reflected from moonlight or a torch, hanging around the neck of a small skeleton deep within the shambling mound. </p><p>(Grab check required during combat to acquire the amulet). Destroying the amulet releases the spirit of the dryad, vanquishing the ghost for good. (Simple DC to get through the hardness to break it).</p><p> </p><p>The amulet was a gift by the satyr who left it at the foot of the dryad's grove. The dryad, admiring its beauty, put it on, not knowing then it was a gift from the satyr. He only revealed the amulet was his gift to her during their final chase in an attempt to make her stop. The amulet is what ties her spirit to the material world and keeping her anger fueled.</p><p></p><p><strong>CURSE OF THE SATYR:</strong> Every month the satyr is plagued with nightmares (sent by the ghost) until he provides a sacrifice for the ghost whereupon she has him relive the screams and cries of the unsuspecting victims as punishment.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7614825, member: 6688277"] [b]CURSE OF THE SATYR[/b] [B]BACKGROUND:[/B] A lecherous satyr undeterred by the continuous rejections of a dryad he fancied, found an opportunity one day when the Dryad was far enough from the safety of her grove to demand her affections. Repulsed by him and afraid, the dryad made the conscious choice to flee, even if it meant risking death by being further away from her home tree. The chase turned deadly when she unexpectedly ran straight into the strong tentacled branches of a shambling mound. Weakened due to being so far from her grove, the creature's limbs easily wrapped tightly around her body slowly crushing the life out of her, as sharp edges of off-shoot branches pierced into her soft flesh spilling blood. The satyr turned tail and ran away, but was unable to block out the dryad's screams of pain and final death cry. [B]ADVENTURE:[/B] Every month the satyr, usually depicted drunk and sleep-deprived, seeks adventurers to deal with a shambling mound, which supposedly killed the love of his life and how he had failed to save her (all true). He informs them that the shambling mound returns to the dryad's grove monthly at night time on the date of her death and he would like to avenge his lover, but he needs assistance. He leads the unsuspecting adventurers to the dead dryad's grove whereupon the shambling mound shows up, at this point a terrified satyr breaks down in tears and begins apologizing as the dryad's ghost directs the shambling mound in its attacks all the while praising the satyr for the sacrifice. (Yes a shambling mound that talks. It should confuse the players momentarily :)) If overwhelmed, the ghost possesses one of the adventurers evening out the fight. The trick is to keep secret the presence of the ghost as long as possible and keep the players guessing. [B]DESTROYING THE GHOST:[/B] The only way to truly destroy the ghost, so it doesn't rise again, is to destroy the amulet which hangs around the skeleton of the dryad which is embedded in the shambling mound's body. When the shambling mound is near death, and losing massive parts of itself, the PCs may see a shiny amulet, reflected from moonlight or a torch, hanging around the neck of a small skeleton deep within the shambling mound. (Grab check required during combat to acquire the amulet). Destroying the amulet releases the spirit of the dryad, vanquishing the ghost for good. (Simple DC to get through the hardness to break it). The amulet was a gift by the satyr who left it at the foot of the dryad's grove. The dryad, admiring its beauty, put it on, not knowing then it was a gift from the satyr. He only revealed the amulet was his gift to her during their final chase in an attempt to make her stop. The amulet is what ties her spirit to the material world and keeping her anger fueled. [B]CURSE OF THE SATYR:[/B] Every month the satyr is plagued with nightmares (sent by the ghost) until he provides a sacrifice for the ghost whereupon she has him relive the screams and cries of the unsuspecting victims as punishment. [/QUOTE]
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