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1001 Tips for Winging It: A GM's Guide to Improvising and Cutting Down on Prep Time
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<blockquote data-quote="weem" data-source="post: 4760937" data-attributes="member: 9470"><p>We'll call the post above #2, so...</p><p></p><p></p><p>3) I like to make sure that not everyone the PC's meet is important to them - maybe describe someone watching them, or someone waves to them as they enter town, bumps into them as they enter a bar, etc...</p><p></p><p>These 'faces' can be pulled from later on the fly - not that you want to do it often, but it gives you an opportunity for one of those "Ahhh" moments when someone who helps/hurts them later is "the same guy who watched you from the street corner months (levels) ago".</p><p></p><p>EX: In an old 2e campaign, the players saw someone who appeared to be keeping an eye on them - it was a face they saw from time to time between levels 1 and 12. When playing, they could never catch him (as they were suspicious - he would show up at different locations so he was obviously following them) - the whole time, I had no idea how I would use him later, or if I would, but I did somewhere around level 15 - they were in a lot of trouble and I wasn't sure how to go about giving them an opportunity to get out of it - then BAM, I thought of the mysterious guy and used him to help.</p><p></p><p>EX2: In my current campaign, when the PC's got to the end of a kobold stronghold and just before a big fight with the chief, they watched the chief as he spoke with a cloaked human or elf (they could not tell) who left through a small tunnel in the back as the PC's came out from hiding. That was level 1, and they are currently level 8. He has never returned, but they still keep an eye out for him - I may or may not ever pull him out of the hat for use later, but we'll see.</p><p></p><p></p><p>Anyway (whew that was a lot) these mystery people can be used at times when you may be stuck plot-wise - unsure of what to do - you can pull them out for the shock factor, etc. When "winging it" they can be the trigger for an idea when you are at a point where ideas are simply not coming to you. But again, you can't do this a bunch of times - maybe once a campaign or so, but it can be a big event <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="weem, post: 4760937, member: 9470"] We'll call the post above #2, so... 3) I like to make sure that not everyone the PC's meet is important to them - maybe describe someone watching them, or someone waves to them as they enter town, bumps into them as they enter a bar, etc... These 'faces' can be pulled from later on the fly - not that you want to do it often, but it gives you an opportunity for one of those "Ahhh" moments when someone who helps/hurts them later is "the same guy who watched you from the street corner months (levels) ago". EX: In an old 2e campaign, the players saw someone who appeared to be keeping an eye on them - it was a face they saw from time to time between levels 1 and 12. When playing, they could never catch him (as they were suspicious - he would show up at different locations so he was obviously following them) - the whole time, I had no idea how I would use him later, or if I would, but I did somewhere around level 15 - they were in a lot of trouble and I wasn't sure how to go about giving them an opportunity to get out of it - then BAM, I thought of the mysterious guy and used him to help. EX2: In my current campaign, when the PC's got to the end of a kobold stronghold and just before a big fight with the chief, they watched the chief as he spoke with a cloaked human or elf (they could not tell) who left through a small tunnel in the back as the PC's came out from hiding. That was level 1, and they are currently level 8. He has never returned, but they still keep an eye out for him - I may or may not ever pull him out of the hat for use later, but we'll see. Anyway (whew that was a lot) these mystery people can be used at times when you may be stuck plot-wise - unsure of what to do - you can pull them out for the shock factor, etc. When "winging it" they can be the trigger for an idea when you are at a point where ideas are simply not coming to you. But again, you can't do this a bunch of times - maybe once a campaign or so, but it can be a big event ;) [/QUOTE]
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