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1001 Tips for Winging It: A GM's Guide to Improvising and Cutting Down on Prep Time
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<blockquote data-quote="pukunui" data-source="post: 4761495" data-attributes="member: 54629"><p>Great stuff guys! Thanks very much. Keep up the good work!</p><p></p><p>I was wondering if you could perhaps go into a little more detail on how exactly you make generic and/or scaleable NPCs and encounters. What is it that makes them generic, for instance?</p><p></p><p>I mean, if you take Saga's <em>Threats of the Galaxy</em> book, some of the NPCs in there are generic in that they haven't got a specific race, so you still end up having to do quite a bit of work to make them no longer generic. I guess you could argue that they're more of a template than an actual statblock, though.</p><p></p><p>Do you mean make up some statblocks that are mechanically complete but have no real fluff so they can be used for multiple purposes?</p></blockquote><p></p>
[QUOTE="pukunui, post: 4761495, member: 54629"] Great stuff guys! Thanks very much. Keep up the good work! I was wondering if you could perhaps go into a little more detail on how exactly you make generic and/or scaleable NPCs and encounters. What is it that makes them generic, for instance? I mean, if you take Saga's [I]Threats of the Galaxy[/I] book, some of the NPCs in there are generic in that they haven't got a specific race, so you still end up having to do quite a bit of work to make them no longer generic. I guess you could argue that they're more of a template than an actual statblock, though. Do you mean make up some statblocks that are mechanically complete but have no real fluff so they can be used for multiple purposes? [/QUOTE]
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1001 Tips for Winging It: A GM's Guide to Improvising and Cutting Down on Prep Time
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