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1001 Tips for Winging It: A GM's Guide to Improvising and Cutting Down on Prep Time
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<blockquote data-quote="pukunui" data-source="post: 4764643" data-attributes="member: 54629"><p>This sounds perfect to me as I will need a custom GM screen for my custom RPG ...</p><p></p><p>My group's pretty good about sharing tasks. The players take turns handling the initiative board. There's usually one guy who takes it upon himself to keep track of all the treasure. No one keeps a journal though. I think I'm probably the rules lawyer ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I second that!</p><p></p><p></p><p></p><p></p><p></p><p>33. Premade adventures can be useful. Even if you don't want to run one in its entirety, there may be a few good encounters or NPCs or even just locations you can use. The adventure module doesn't even have to be for the same game system you're using.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4764643, member: 54629"] This sounds perfect to me as I will need a custom GM screen for my custom RPG ... My group's pretty good about sharing tasks. The players take turns handling the initiative board. There's usually one guy who takes it upon himself to keep track of all the treasure. No one keeps a journal though. I think I'm probably the rules lawyer ... ;) I second that! 33. Premade adventures can be useful. Even if you don't want to run one in its entirety, there may be a few good encounters or NPCs or even just locations you can use. The adventure module doesn't even have to be for the same game system you're using. [/QUOTE]
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1001 Tips for Winging It: A GM's Guide to Improvising and Cutting Down on Prep Time
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