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101 9th-level Spells
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<blockquote data-quote="Endzeitgeist" data-source="post: 5523387" data-attributes="member: 82318"><p>This installment of the 101-series is 40 pages long, 1 page front cover, 1 page editorial, 2 pages of advertisements and 1 page SRD, leaving 35 pages of content for the spells.</p><p></p><p>The pdf kicks off with 3 pages of spell-lists for clerics, druids and Sorcerors/wizards.</p><p></p><p>9th-level spells. The apex of magical might. The stuff arcane dreams are made of, the signature of the archmages. I've been looking forward to this one for a long time, so let's take a look at the spells and check out whether they have the iconic potential I expect of 9th-level spells.</p><p></p><p>The spells are:</p><p></p><p>-Accursed Rot (Clr 9, Drd 9, Sor/Wiz 9): A plague spell that dispels foils to it and is very hard to cure. Nice.</p><p></p><p>-Aid Item, Greater (Clr 9, Drd 9, Sor/Wiz 9): Grant an item your caster level and special charges that enable you to use it faster.</p><p></p><p>-Behind the Curtain (Sor/Wiz 9): Get a clear, non-cryptic response from the DM, but be unable to relay it in any way to others without being blasted from reality. AWESOME spell. I usually HATE metagaming spells, but this one has great potential and e.g. explains why powerful figures don't simply tell everyone about a certain fact/problem.</p><p></p><p>-Bestow Malediction(Clr 9, Sor/Wiz 9): A curse of the grandest kind.</p><p></p><p>-Black Blizzard (Clr 9, Drd 9): You conjure a violent prone-knocking, people-burying sandstorm.</p><p></p><p>-Blightfire Ray (Clr 9, Sor/Wiz 9): Devastating, 5-round lasting Con-draining ray that grants you temporary HP.</p><p></p><p>-Block and Pit Trap (Drd 9, Sor/Wiz 9): Open an extradimensional pit trap and let a block of stone fall on it. Nice idea.</p><p></p><p>-Blood Protectors (Clr 9): Create up to 5 constructs from your shed blood.</p><p></p><p>-Boiling Sea (Drd 9): Either boil a large amount of water or conjure forth a devastating geyser.</p><p></p><p>-Brain Drain (Sor/Wiz 9): Drain Intelligene and drive target insane, use skills of target for a limited amount of time.</p><p></p><p>-Burbling Blast of the Jabberwock (Drd 9): Sonic damage and permanent confusion. </p><p></p><p>-Call of the legendary Jewel (Sor/Wiz 9): Force a creature to steal a certain item you crave.</p><p></p><p>-Call of the Obsidian (Sor/Wiz 9): Force a creature to kill a certain enemy of yours.</p><p></p><p>-Cast Out (Clr 9, Drd 9, Sor/Wiz 9): Permanently banish a creature to another plane, deals damage instead on a successful save.</p><p></p><p>-Chain Gang (Sor/Wiz 9): Bind a group of people together so that when they leave each others sight, they are teleported back.</p><p></p><p>-Change the Path (Drd 9, Sor/Wiz 9): Bend Reality to change the course of one path.</p><p></p><p>-Cleansing Light (Clr 9): Deal massive damage and inflict negative conditions on evil creatures.</p><p></p><p>-Convert Foe (Clr 9): Makes a former enemy your cohort, up to the point of e.g. making a paladin an anti-paladin.</p><p></p><p>-Curse Community (Clr 9, Sor/Wiz 9): Curse a whole community - great idea!</p><p></p><p>-Curse of the Albatross (Clr 9): Prevent a creature from travelling ever again.</p><p></p><p>-Curse of the Pyrrhic Victory (Sor/Wiz 9): Go out with a devastating blast.</p><p></p><p>-Darkest Night of Winter (Drd 9): Spehere of darkness and heavy snowfall negates almost all senses and can counter light spells like prismatic sphere.</p><p></p><p>-Deadly Tempest (Drd 9, Sor/Wiz 9): Conjure a devastating vortex to destroy your foes.</p><p></p><p>-Defensive Sphere(Clr 9, Sor/Wiz 9): Very powerful sphere makes you practically impervious to harm and attacks for the duration.</p><p></p><p>-Defile (Clr 9, Drd 9): Destroy a piece of land, deal damage to people, let them rise as undead and poison water. Includes a quick and dirty mini-</p><p>template.</p><p></p><p>-Downdraft (Drd 9, Sor/Wiz 9): Force flying creatures, vessels, etc. to the ground.</p><p></p><p>-Dreamstealer (Clr 9, Sor/Wiz 9): Stealing dreams of a target imposes massive, cumulative penalties. VERY cool spell.</p><p></p><p>-Duplicate(Sor/Wiz 9): Create an exact duplicate of yours under your control.</p><p></p><p>-Endless Enemies (Clr 9, Sor/Wiz 9): Turns EVERYONE against the targets. Nice!</p><p></p><p>-Engulfing Doom (Sor/Wiz 9): Shrieking maelstrom of negative energy deals damage and expands when it kills foes.</p><p></p><p>-Entwined Fate (Clr 9, Drd 9, Sor/Wiz 9): While your archenemy is alive, you cannot die. Iconic & cool.</p><p></p><p>-Eruption (Drd 9, Sor/Wiz 9): Volcanic eruption, complete with flow of lava, fire and subsequent PC- death. </p><p></p><p>-Fist of Raging Energy (Drd 9, Sor/Wiz 9): Bigby-like hand-spell that comes in variants for energy-types.</p><p></p><p>-Fly on the Wall (Drd 9, Sor/Wiz 9): Makes an insect a powerful scrying sensor.</p><p></p><p>-Flying Flaming Corpse, Greater (Sor/Wiz 9): Immolate a target and use it to telekinetically batter foes.</p><p></p><p>-Form of the Swarm (Drd 9, Sor/Wiz 9): Take the form of an insect swarm. Great escape spell.</p><p></p><p>-Glacial Slide (Clr 9, Drd 9): Slow-moving glacier destroys immovable objects.</p><p></p><p>-Globe against the Arcane (Clr 9): Antimagic Field for arcane casters.</p><p></p><p>-Glyph of warding, Superior: Warding glyph that deals a lot of damage.</p><p></p><p>-Guardian's Tomb (Clr 9, Drd 9, Sor/Wiz 9): A kind of imprisonment-like spell for people to act as eternal guardians.</p><p></p><p>-Heart of the Volcano (Drd 9): Teleport target into the heart of a volcano. Ouch.</p><p></p><p>-Illusory World (Sor/Wiz 9): Superior form of mirage arcana.</p><p></p><p>-Immortality (Sor/Wiz 9): Makes a target immortal, but comes with a risk.</p><p></p><p>-Inescapable Shackles (Sor/Wiz 9): Super-force shackles.</p><p></p><p>-Judgment Day (Clr 9): Very powerful curse that entraps a victim in its former sins.</p><p></p><p>-Khan's Sending (Clr 9, Sor/Wiz 9): Powerful madness-inducing spell.</p><p></p><p>-Lash of Sin (Clr 9, Sor/Wiz 9): Create a lash attuned to the 7 deadly sins.</p><p></p><p>-Lifefire Ray (Clr 9, Sor/Wiz 9): Minor, but almost unhealable, continuous </p><p>damage.</p><p></p><p>-Lord of the City (Clr 9, Sor/Wiz 9): Know almost all about a city.</p><p></p><p>-Maelstrom (Drd 9, Sor/Wiz 9): Create a devastating maelstrom.</p><p></p><p>-Magic Castle(Sor/Wiz 9): Instantly create a magical castle. How cool is that?</p><p></p><p>-Mark of the Avatar (Clr 9, Drd 9): Enables you to give one creature of your </p><p>choosing an avatar-like form. Cool one.</p><p></p><p>-Mark of the Prismatic (Sor/Wiz 9): Either pass prismatic effects once or shoot all 7 effects at once as a ray.</p><p></p><p>-Meteorite, Superior (Clr 9, Drd 9, Sor/Wiz 9): Three months after the casting, an annihilating, terrible meteorite comes down. Great plot-device </p><p>spell.</p><p></p><p>-Nigh Indestructible (Sor/Wiz 9): Makes an item almost indestructible.</p><p></p><p>-Occlude (Clr 9): Disrupt other divine spell-casting.</p><p></p><p>-One Step beyond (Clr 9, Sor/Wiz 9): Stay ahead of divinations.</p><p></p><p>-Pandemonium (Clr 9, Sor/Wiz 9): Force of damaging chaos with several 50%-chances.</p><p></p><p>-Petrify (Sor/Wiz 9): Wave of petrification.</p><p></p><p>-Phantasmal Opposition (Sor/Wiz 9): Duplicates try to kill the enemies.</p><p></p><p>-Phantasmal World (Sor/Wiz 9): Trap foes in a phantasmal world.</p><p></p><p>-Phoenix from the Ashes (Clr 9): Resurrect a target and transform it into a </p><p>phoenix.</p><p></p><p>-Psychic Clone (Sor/Wiz 9): Transform enemies thought pattern into your own.</p><p></p><p>-Purge Recollection (Sor/Wiz 9): Erase an event from memory.</p><p></p><p>-Purify (Clr 9, Drd 9): Damage undead and mass-ressurect destroyed undead.</p><p></p><p>-Rain of Blood (Clr 9): Rain of poisonous blood.</p><p></p><p>-Ray of Ramming (Sor/Wiz 9): Ram enemies, deal damage, knock them prone </p><p>etc.</p><p></p><p>-Reforestation (Drd 9): Mass transform enemies into trees. Creepy.</p><p></p><p>-Relive (Sor/Wiz 9): lets subject relive past injuries, dealing a lot of damage.</p><p></p><p>-Resonance (Sor/Wiz 9): Emit a destructive resonance, choose between </p><p>three resonances.</p><p></p><p>-Revelation (Clr 9, Sor/Wiz 9): Super-detect/analyze spell.</p><p></p><p>-Ruin Structure (Sor/Wz 9): Destroy a structure.</p><p></p><p>-Script of the Lost (Sor/Wiz 9): Amnesia-causing script. Cool one.</p><p></p><p>-Scry Ward (Sor/Wiz 9): Prevents scrying and summons monsters to would-</p><p>be scryers.</p><p></p><p>-Shadowy Cohort (Sor/Wiz 9): Create a lethal, shadowy force to help you.</p><p></p><p>-Shunting Ward (Sor/Wiz 9): Ward a place and send potential interlopers away with greater teleport.</p><p></p><p>-Signify (Sor/Wiz 9): Duplicate 8th-level or lower divination spells sans material components.</p><p></p><p>-Silent Ruination (Sor/Wiz 9): Silent destructive pulse.</p><p></p><p>-Siphon Life (Clr 9): Deal damage and heal you.</p><p></p><p>-Sphere of Decay (Sor/Wiz 9): Sphere of damage that becomes more </p><p>destructive each round.</p><p></p><p>-Spirit of Victory (Clr 9, Sor/Wiz 9): +10 luck bonus to attack rolls, damage, saving throws, checks and AC.</p><p></p><p>-Splinter Storm (Drd 9): Sphere of deadly splinters.</p><p></p><p>-Sunfire Tomb (Clr 9, Drd 9): Entomb an enemy in the sun.</p><p></p><p>-Symbol of Destruction (Clr 9, Sor/Wiz 9): Superior form of Symbol of Death.</p><p></p><p>-Teleport Lair (Sor/Wiz 9): Teleport a whole location.</p><p></p><p>-Thunderstorm's Fury (Drd 9): Summon a lightning-storm of terrible power.</p><p></p><p>-Time Undone (Sor/Wiz 9): Destructive ray that may make past misdeeds of a slain character undone.</p><p></p><p>-Touch of Divine Insight (Sor/Wiz 9): Learn the name of a deity and thus change spells for divine spells.</p><p></p><p>-Toxic Breath (Sor/Wiz 9): Gain a terrible acid-based breath weapon.</p><p></p><p>-Triggered Agent (Sor/Wiz 9): Subtle, triggered chain of suggestions.</p><p></p><p>-Ultimate Insight (Sor/Wiz 9): Either become a great fighter or create a certain task.</p><p></p><p>-Undo (Clr 9, Sor/Wiz 9): Reverse something that happened last round.</p><p></p><p>-Unending Torment (Clr 9, Sor/Wiz 9): Applies massive penalties to an enemy.</p><p></p><p>-Unmind (Sor/Wiz 9): Remove the intelligence from a creature, reverting it to instinctive behavior.</p><p></p><p>-Vials of Wrath (Clr 9): Create up to 7 destructive vials.</p><p></p><p>-Vorpal Scythe (Sor/Wiz 9): Create a deadly scythe made of force that can behead enemies.</p><p></p><p>-Wake the Forest Primeval (Drd 9): Super-entangle, enemy-damaging effect.</p><p></p><p>-Waves of Weakness (Sor/Wiz 9): Deal massive Str-damage.</p><p></p><p>-Weapon of Death (Clr 9, Sor/Wiz 9): Deadly weapon.</p><p></p><p>-Web of Fate (Sor/Wiz 9): Divide damage among all linked characters.</p><p></p><p>-Zoanthropy (Sor/Wiz 9): Either makes target rabid or creates the delusion of being a monster.</p><p></p><p>Conclusion:</p><p>Layout adheres to the two-column RiP-standard, editing is good, I only noticed two minor glitches. Formatting is top-notch. I've made clear that I expect iconic spells at this level and the pdf delivers - a lot of the spells make you come up with adventure or even campaign ideas and mechanically they are interesting, too - even if you manage your saves, you often will experience minor damage/negative conditions, rendering this file absolutely awesome. If you as a DM need some good ideas, check these spells out - they are not only appropriately cataclysmic, but often downright brilliant. Due to the top-quality content, I'm going to let the two glitches I encountered slip and rate this the full 5 stars - a great purchase.</p></blockquote><p></p>
[QUOTE="Endzeitgeist, post: 5523387, member: 82318"] This installment of the 101-series is 40 pages long, 1 page front cover, 1 page editorial, 2 pages of advertisements and 1 page SRD, leaving 35 pages of content for the spells. The pdf kicks off with 3 pages of spell-lists for clerics, druids and Sorcerors/wizards. 9th-level spells. The apex of magical might. The stuff arcane dreams are made of, the signature of the archmages. I've been looking forward to this one for a long time, so let's take a look at the spells and check out whether they have the iconic potential I expect of 9th-level spells. The spells are: -Accursed Rot (Clr 9, Drd 9, Sor/Wiz 9): A plague spell that dispels foils to it and is very hard to cure. Nice. -Aid Item, Greater (Clr 9, Drd 9, Sor/Wiz 9): Grant an item your caster level and special charges that enable you to use it faster. -Behind the Curtain (Sor/Wiz 9): Get a clear, non-cryptic response from the DM, but be unable to relay it in any way to others without being blasted from reality. AWESOME spell. I usually HATE metagaming spells, but this one has great potential and e.g. explains why powerful figures don't simply tell everyone about a certain fact/problem. -Bestow Malediction(Clr 9, Sor/Wiz 9): A curse of the grandest kind. -Black Blizzard (Clr 9, Drd 9): You conjure a violent prone-knocking, people-burying sandstorm. -Blightfire Ray (Clr 9, Sor/Wiz 9): Devastating, 5-round lasting Con-draining ray that grants you temporary HP. -Block and Pit Trap (Drd 9, Sor/Wiz 9): Open an extradimensional pit trap and let a block of stone fall on it. Nice idea. -Blood Protectors (Clr 9): Create up to 5 constructs from your shed blood. -Boiling Sea (Drd 9): Either boil a large amount of water or conjure forth a devastating geyser. -Brain Drain (Sor/Wiz 9): Drain Intelligene and drive target insane, use skills of target for a limited amount of time. -Burbling Blast of the Jabberwock (Drd 9): Sonic damage and permanent confusion. -Call of the legendary Jewel (Sor/Wiz 9): Force a creature to steal a certain item you crave. -Call of the Obsidian (Sor/Wiz 9): Force a creature to kill a certain enemy of yours. -Cast Out (Clr 9, Drd 9, Sor/Wiz 9): Permanently banish a creature to another plane, deals damage instead on a successful save. -Chain Gang (Sor/Wiz 9): Bind a group of people together so that when they leave each others sight, they are teleported back. -Change the Path (Drd 9, Sor/Wiz 9): Bend Reality to change the course of one path. -Cleansing Light (Clr 9): Deal massive damage and inflict negative conditions on evil creatures. -Convert Foe (Clr 9): Makes a former enemy your cohort, up to the point of e.g. making a paladin an anti-paladin. -Curse Community (Clr 9, Sor/Wiz 9): Curse a whole community - great idea! -Curse of the Albatross (Clr 9): Prevent a creature from travelling ever again. -Curse of the Pyrrhic Victory (Sor/Wiz 9): Go out with a devastating blast. -Darkest Night of Winter (Drd 9): Spehere of darkness and heavy snowfall negates almost all senses and can counter light spells like prismatic sphere. -Deadly Tempest (Drd 9, Sor/Wiz 9): Conjure a devastating vortex to destroy your foes. -Defensive Sphere(Clr 9, Sor/Wiz 9): Very powerful sphere makes you practically impervious to harm and attacks for the duration. -Defile (Clr 9, Drd 9): Destroy a piece of land, deal damage to people, let them rise as undead and poison water. Includes a quick and dirty mini- template. -Downdraft (Drd 9, Sor/Wiz 9): Force flying creatures, vessels, etc. to the ground. -Dreamstealer (Clr 9, Sor/Wiz 9): Stealing dreams of a target imposes massive, cumulative penalties. VERY cool spell. -Duplicate(Sor/Wiz 9): Create an exact duplicate of yours under your control. -Endless Enemies (Clr 9, Sor/Wiz 9): Turns EVERYONE against the targets. Nice! -Engulfing Doom (Sor/Wiz 9): Shrieking maelstrom of negative energy deals damage and expands when it kills foes. -Entwined Fate (Clr 9, Drd 9, Sor/Wiz 9): While your archenemy is alive, you cannot die. Iconic & cool. -Eruption (Drd 9, Sor/Wiz 9): Volcanic eruption, complete with flow of lava, fire and subsequent PC- death. -Fist of Raging Energy (Drd 9, Sor/Wiz 9): Bigby-like hand-spell that comes in variants for energy-types. -Fly on the Wall (Drd 9, Sor/Wiz 9): Makes an insect a powerful scrying sensor. -Flying Flaming Corpse, Greater (Sor/Wiz 9): Immolate a target and use it to telekinetically batter foes. -Form of the Swarm (Drd 9, Sor/Wiz 9): Take the form of an insect swarm. Great escape spell. -Glacial Slide (Clr 9, Drd 9): Slow-moving glacier destroys immovable objects. -Globe against the Arcane (Clr 9): Antimagic Field for arcane casters. -Glyph of warding, Superior: Warding glyph that deals a lot of damage. -Guardian's Tomb (Clr 9, Drd 9, Sor/Wiz 9): A kind of imprisonment-like spell for people to act as eternal guardians. -Heart of the Volcano (Drd 9): Teleport target into the heart of a volcano. Ouch. -Illusory World (Sor/Wiz 9): Superior form of mirage arcana. -Immortality (Sor/Wiz 9): Makes a target immortal, but comes with a risk. -Inescapable Shackles (Sor/Wiz 9): Super-force shackles. -Judgment Day (Clr 9): Very powerful curse that entraps a victim in its former sins. -Khan's Sending (Clr 9, Sor/Wiz 9): Powerful madness-inducing spell. -Lash of Sin (Clr 9, Sor/Wiz 9): Create a lash attuned to the 7 deadly sins. -Lifefire Ray (Clr 9, Sor/Wiz 9): Minor, but almost unhealable, continuous damage. -Lord of the City (Clr 9, Sor/Wiz 9): Know almost all about a city. -Maelstrom (Drd 9, Sor/Wiz 9): Create a devastating maelstrom. -Magic Castle(Sor/Wiz 9): Instantly create a magical castle. How cool is that? -Mark of the Avatar (Clr 9, Drd 9): Enables you to give one creature of your choosing an avatar-like form. Cool one. -Mark of the Prismatic (Sor/Wiz 9): Either pass prismatic effects once or shoot all 7 effects at once as a ray. -Meteorite, Superior (Clr 9, Drd 9, Sor/Wiz 9): Three months after the casting, an annihilating, terrible meteorite comes down. Great plot-device spell. -Nigh Indestructible (Sor/Wiz 9): Makes an item almost indestructible. -Occlude (Clr 9): Disrupt other divine spell-casting. -One Step beyond (Clr 9, Sor/Wiz 9): Stay ahead of divinations. -Pandemonium (Clr 9, Sor/Wiz 9): Force of damaging chaos with several 50%-chances. -Petrify (Sor/Wiz 9): Wave of petrification. -Phantasmal Opposition (Sor/Wiz 9): Duplicates try to kill the enemies. -Phantasmal World (Sor/Wiz 9): Trap foes in a phantasmal world. -Phoenix from the Ashes (Clr 9): Resurrect a target and transform it into a phoenix. -Psychic Clone (Sor/Wiz 9): Transform enemies thought pattern into your own. -Purge Recollection (Sor/Wiz 9): Erase an event from memory. -Purify (Clr 9, Drd 9): Damage undead and mass-ressurect destroyed undead. -Rain of Blood (Clr 9): Rain of poisonous blood. -Ray of Ramming (Sor/Wiz 9): Ram enemies, deal damage, knock them prone etc. -Reforestation (Drd 9): Mass transform enemies into trees. Creepy. -Relive (Sor/Wiz 9): lets subject relive past injuries, dealing a lot of damage. -Resonance (Sor/Wiz 9): Emit a destructive resonance, choose between three resonances. -Revelation (Clr 9, Sor/Wiz 9): Super-detect/analyze spell. -Ruin Structure (Sor/Wz 9): Destroy a structure. -Script of the Lost (Sor/Wiz 9): Amnesia-causing script. Cool one. -Scry Ward (Sor/Wiz 9): Prevents scrying and summons monsters to would- be scryers. -Shadowy Cohort (Sor/Wiz 9): Create a lethal, shadowy force to help you. -Shunting Ward (Sor/Wiz 9): Ward a place and send potential interlopers away with greater teleport. -Signify (Sor/Wiz 9): Duplicate 8th-level or lower divination spells sans material components. -Silent Ruination (Sor/Wiz 9): Silent destructive pulse. -Siphon Life (Clr 9): Deal damage and heal you. -Sphere of Decay (Sor/Wiz 9): Sphere of damage that becomes more destructive each round. -Spirit of Victory (Clr 9, Sor/Wiz 9): +10 luck bonus to attack rolls, damage, saving throws, checks and AC. -Splinter Storm (Drd 9): Sphere of deadly splinters. -Sunfire Tomb (Clr 9, Drd 9): Entomb an enemy in the sun. -Symbol of Destruction (Clr 9, Sor/Wiz 9): Superior form of Symbol of Death. -Teleport Lair (Sor/Wiz 9): Teleport a whole location. -Thunderstorm's Fury (Drd 9): Summon a lightning-storm of terrible power. -Time Undone (Sor/Wiz 9): Destructive ray that may make past misdeeds of a slain character undone. -Touch of Divine Insight (Sor/Wiz 9): Learn the name of a deity and thus change spells for divine spells. -Toxic Breath (Sor/Wiz 9): Gain a terrible acid-based breath weapon. -Triggered Agent (Sor/Wiz 9): Subtle, triggered chain of suggestions. -Ultimate Insight (Sor/Wiz 9): Either become a great fighter or create a certain task. -Undo (Clr 9, Sor/Wiz 9): Reverse something that happened last round. -Unending Torment (Clr 9, Sor/Wiz 9): Applies massive penalties to an enemy. -Unmind (Sor/Wiz 9): Remove the intelligence from a creature, reverting it to instinctive behavior. -Vials of Wrath (Clr 9): Create up to 7 destructive vials. -Vorpal Scythe (Sor/Wiz 9): Create a deadly scythe made of force that can behead enemies. -Wake the Forest Primeval (Drd 9): Super-entangle, enemy-damaging effect. -Waves of Weakness (Sor/Wiz 9): Deal massive Str-damage. -Weapon of Death (Clr 9, Sor/Wiz 9): Deadly weapon. -Web of Fate (Sor/Wiz 9): Divide damage among all linked characters. -Zoanthropy (Sor/Wiz 9): Either makes target rabid or creates the delusion of being a monster. Conclusion: Layout adheres to the two-column RiP-standard, editing is good, I only noticed two minor glitches. Formatting is top-notch. I've made clear that I expect iconic spells at this level and the pdf delivers - a lot of the spells make you come up with adventure or even campaign ideas and mechanically they are interesting, too - even if you manage your saves, you often will experience minor damage/negative conditions, rendering this file absolutely awesome. If you as a DM need some good ideas, check these spells out - they are not only appropriately cataclysmic, but often downright brilliant. Due to the top-quality content, I'm going to let the two glitches I encountered slip and rate this the full 5 stars - a great purchase. [/QUOTE]
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