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101 Adventures in Hell
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<blockquote data-quote="Stormonu" data-source="post: 6055976" data-attributes="member: 52734"><p>Many years ago, I wanted to run my gaming group on a quest through the 9 Hells, going from layer to layer. But I had a hard time coming up with interesting encounters other than "here's a pack of devils, go at them." So, what I'd like to see here is a bunch of ideas for interesting encounter set-ups that could be used to build a campaign with the PCs tromping through Hell with the eventual goal of facing, and perhaps defeating, the Lords of the Nine.</p><p></p><p>Rules: The encounter should be fairly edition-neutral - no stat blocks, please. Please annotate what layer the encounter is designed for.</p><p></p><p>Theme for the Nine Layers of Hell (as per my quick read of old D&D material)</p><p></p><p>1st: Avernus, the fiery plains; Thoughts of evil unacted upon and Lust</p><p>2nd: Dis, the Iron City; crimes of self-Indulgence and Gluttony</p><p>3rd: Minauros, the icy swamp; crimes of Greed</p><p>4th: Phelegothos, the river of fire; crimes of Violence</p><p>5th: Stygia, the sea of ice; crimes of Anger and hatred</p><p>6th: Malebolge, the boulder-strewn ravine; crimes of Heresy</p><p>7th: Maladomini, the burnt-out ruins; crimes of Fraud</p><p>8th: Caina, the realm of glaciers; crimes of Treachery and betrayal</p><p>9th: Nessus, the crater at evil's heart; all evils, of the worst sort</p><p></p><p>An example:</p><p></p><p>The Beggar (Avernus)</p><p>The players encounter a feeble old man in a loin cloth with a begging cup sitting atop a spread-out heap of rags. When he shakes the cup and asks for alms, there is the sound of a couple coins within. If given a coin of 1 sp value or greater, he will answer one question from the giver. If a coin is taken from his cup or one of the rags is taken, he explodes in a bloody spray, revealing a Cornugun (perhaps with back-up hidden amid the rags), who attempts to capture and spirit away the individual.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6055976, member: 52734"] Many years ago, I wanted to run my gaming group on a quest through the 9 Hells, going from layer to layer. But I had a hard time coming up with interesting encounters other than "here's a pack of devils, go at them." So, what I'd like to see here is a bunch of ideas for interesting encounter set-ups that could be used to build a campaign with the PCs tromping through Hell with the eventual goal of facing, and perhaps defeating, the Lords of the Nine. Rules: The encounter should be fairly edition-neutral - no stat blocks, please. Please annotate what layer the encounter is designed for. Theme for the Nine Layers of Hell (as per my quick read of old D&D material) 1st: Avernus, the fiery plains; Thoughts of evil unacted upon and Lust 2nd: Dis, the Iron City; crimes of self-Indulgence and Gluttony 3rd: Minauros, the icy swamp; crimes of Greed 4th: Phelegothos, the river of fire; crimes of Violence 5th: Stygia, the sea of ice; crimes of Anger and hatred 6th: Malebolge, the boulder-strewn ravine; crimes of Heresy 7th: Maladomini, the burnt-out ruins; crimes of Fraud 8th: Caina, the realm of glaciers; crimes of Treachery and betrayal 9th: Nessus, the crater at evil's heart; all evils, of the worst sort An example: The Beggar (Avernus) The players encounter a feeble old man in a loin cloth with a begging cup sitting atop a spread-out heap of rags. When he shakes the cup and asks for alms, there is the sound of a couple coins within. If given a coin of 1 sp value or greater, he will answer one question from the giver. If a coin is taken from his cup or one of the rags is taken, he explodes in a bloody spray, revealing a Cornugun (perhaps with back-up hidden amid the rags), who attempts to capture and spirit away the individual. [/QUOTE]
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