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101 Bennies
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<blockquote data-quote="Whisper72" data-source="post: 3431754" data-attributes="member: 17339"><p>Well, although these have a little mechanical advantage, here are some more that are also pretty minor:</p><p></p><p>- the next weapon the PC purchases turns out to be masterwork, but was priced as a regular weapon</p><p>- today is a lucky day, you may choose one event (call beforehand) and add a +1 luck bonus to your roll</p><p>- in the city/town, a thief who just stole something from a shop bumps into you, allowing you to apprehend him/her easily. The storeowner is very grateful and offers a small reward (depends upon type of store, from a few free pieces of fruit to a small trinket, max value a few sp)</p><p>- in the wilderniss, you stumble across a bush with very tasty berries</p><p>- in the wilderniss, you stumble across relatively rare herbs/spices</p><p>- your next opponent / encounter is in a good mood. The attitude towards your party is one stage more towards 'friendly' than normal</p><p>- the next meal you take is exceptionally nice and contains herbs that have a healing side effect, if hurt, you heal one additional HP that day</p><p>- the next meal you take is exceptionally nice and contains herbs that have an effect that stops bleading faster. Take one less HP damage in from the first physical wound within the next 24 hours</p></blockquote><p></p>
[QUOTE="Whisper72, post: 3431754, member: 17339"] Well, although these have a little mechanical advantage, here are some more that are also pretty minor: - the next weapon the PC purchases turns out to be masterwork, but was priced as a regular weapon - today is a lucky day, you may choose one event (call beforehand) and add a +1 luck bonus to your roll - in the city/town, a thief who just stole something from a shop bumps into you, allowing you to apprehend him/her easily. The storeowner is very grateful and offers a small reward (depends upon type of store, from a few free pieces of fruit to a small trinket, max value a few sp) - in the wilderniss, you stumble across a bush with very tasty berries - in the wilderniss, you stumble across relatively rare herbs/spices - your next opponent / encounter is in a good mood. The attitude towards your party is one stage more towards 'friendly' than normal - the next meal you take is exceptionally nice and contains herbs that have a healing side effect, if hurt, you heal one additional HP that day - the next meal you take is exceptionally nice and contains herbs that have an effect that stops bleading faster. Take one less HP damage in from the first physical wound within the next 24 hours [/QUOTE]
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