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101 Big Villain ideas
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<blockquote data-quote="steeldragons" data-source="post: 6145451" data-attributes="member: 92511"><p><strong>Queen Rakchee: </strong>A female half-orc who has managed to united/conquer all the divergent orcish tribes in <EvilDark MountainsPlace>. Her rise was prophecied by certain shamans and her success, ferocity and utter madness on the battlefield and subsequent cruelty to her enemies led to her fast rise among the orcish tribes, practically all of whom, have fallen into a zealot-like devotion if not actual worship to her. Rakchee has countless thousands of orcish warriors and shamans at her back, teams of assassins not to mention her shock-trooper squads of orc-troll crossbreeds. She has done quite a bit to raise her downtrodden brethren, elevating many half-orcs into her upper eschalon and inner circle of generals, high priests, spies and mages.</p><p></p><p><strong>Tarahl'enzz:</strong> In the days before men, before elves, when titans and dragons ruled the world, one of the most ancient progenitor's of wyrms was cast out of the world and imprisoned by the elder gods and good elder dragons for his many transgressions against the world of the gods and their creations. After eons locked away in the folds of astral chains, Tarahl'enzz has wriggled his way toward the material world seeking to spread evil, descent, chaos..and above all, always weaving plots that will permit his full return to the material world to exact his revenge upon the pitifully weakened descendants of the gods and dragons that imprisoned him...and, then, naturally claim all of creation as his own. He currently exists "stuck" between planes. He has the furthest reach into the material plane through the plane of shadow, but his abilities permit him some awareness of most locations. He could, for example, have a cabal of worshipers/loyal mages or priests open a "window" as it were for Tarahl'enzz to look through, stick his head/neck out or reach a claw...but not fully move into this world. Of his appearance, only a silhouetted many-horned draconic-shaped head of pure blackness with solid violet slits of eyes have ever been described...or seen in the seconds before a horrible death.</p><p></p><p>I do not have the words to describe how massive, even cataclysmic, in size and power a dragon Tarahl'enzz is. Consider him a primordial force. Stats must be made up as you go. He possesses unknown/long forgotten magical/spell/ritual power, psychic abilities, multiple types of breath weapons each of hurricane-like devastation. </p><p></p><p><strong>"Nightshade" a.k.a. "the Lady Death":</strong> A human [or half-elf or elf, if you prefer] female assassin of ridiculously high level. She is the undisbuted Guildmistress of the <EvocativeBad AssassinGroup> of <MajorHuge Cosmopolis>. Her name is whispered in fear only slightly less often than the name of the assassin's guild itself. She is always found with no less than 5 types of poison (ingesting, topical, sticky substances for weapons, fungal spores, paralytics, sleep-inducing, etc. etc.) and anti-toxins for same. Her weapons, mostly slender blades for throwing of stabbing (she will have no less than 6 secreted around her person at all times), are all coated with various poison which she uses without the slightest concern. It is said she is immune to all known poisons. It is also whispered that she is somehow related to the shadow plane as she comes and goes in darkness, almost never seen...in reality this is simply the exptraordinary heights of her skills of stealth, augmented, no doubt, by magical garb or devices. </p><p><strong></strong></p><p><strong>Alabaran the Catastrophe:</strong> A lich of no small means or wealth, controlling a much-forgotten and very secluded/difficult to get to "kingdom" in a blighted valley. Alabaran, as most liches, is seeking to continually increase his magical expertise and power and, eventually, hopes toward demi-lichdom and eventual godhood. Alabaran's minions include a wide variety of monstrous and chimeric guardians he toiled for centuries to create that his attentions might be applied to things other than his "kingdom" and stronghold's defense. In addition to the monstrosities, Alabaran controls a small army (perhaps 8,000-10,000) of hobgoblins and other goblinoids who were indigenous to the hills and mountains surrounding his valley and subsequently were brought under his undead thumb...and then there are the innumerable mindless undead creatures Alabaran can control anywhere within his realm by the merest thought. There are whispers by the nearest inhabited realms (which are by no means close to Alabaran's valley) that the Lich-lord is readying to expand his hold on the region. Even the suggestion has the nearest kingdoms/empires quaking in their greaves.</p><p></p><p><strong>Nurg Blackteeth, Chief of Goblins:</strong> Nurg commands a large force of goblins. While a powerful warrior and greatly respected and/or feared by his people [it is supposed Nurg might have hobgoblin blood], the Chief of Goblins is taken as something of a joke by the other evil masterminds. Nurg will suffer insults to a point, knowing these are the most vile champions wickedness has to offer. But he has earned occasional respect for his ruthlessness and unsuspected plots to end those that do him serious harm or insult...when the last Hill Giant King, who had said the Goblin chief had no business among the powerfully evil, was found murdered in his bed, sliced to carpaccio by curved goblin blades, Nurg received a great deal of praise and several coffers full of rich offerings of welcome and praise.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6145451, member: 92511"] [B]Queen Rakchee: [/B]A female half-orc who has managed to united/conquer all the divergent orcish tribes in <EvilDark MountainsPlace>. Her rise was prophecied by certain shamans and her success, ferocity and utter madness on the battlefield and subsequent cruelty to her enemies led to her fast rise among the orcish tribes, practically all of whom, have fallen into a zealot-like devotion if not actual worship to her. Rakchee has countless thousands of orcish warriors and shamans at her back, teams of assassins not to mention her shock-trooper squads of orc-troll crossbreeds. She has done quite a bit to raise her downtrodden brethren, elevating many half-orcs into her upper eschalon and inner circle of generals, high priests, spies and mages. [B]Tarahl'enzz:[/B] In the days before men, before elves, when titans and dragons ruled the world, one of the most ancient progenitor's of wyrms was cast out of the world and imprisoned by the elder gods and good elder dragons for his many transgressions against the world of the gods and their creations. After eons locked away in the folds of astral chains, Tarahl'enzz has wriggled his way toward the material world seeking to spread evil, descent, chaos..and above all, always weaving plots that will permit his full return to the material world to exact his revenge upon the pitifully weakened descendants of the gods and dragons that imprisoned him...and, then, naturally claim all of creation as his own. He currently exists "stuck" between planes. He has the furthest reach into the material plane through the plane of shadow, but his abilities permit him some awareness of most locations. He could, for example, have a cabal of worshipers/loyal mages or priests open a "window" as it were for Tarahl'enzz to look through, stick his head/neck out or reach a claw...but not fully move into this world. Of his appearance, only a silhouetted many-horned draconic-shaped head of pure blackness with solid violet slits of eyes have ever been described...or seen in the seconds before a horrible death. I do not have the words to describe how massive, even cataclysmic, in size and power a dragon Tarahl'enzz is. Consider him a primordial force. Stats must be made up as you go. He possesses unknown/long forgotten magical/spell/ritual power, psychic abilities, multiple types of breath weapons each of hurricane-like devastation. [B]"Nightshade" a.k.a. "the Lady Death":[/B] A human [or half-elf or elf, if you prefer] female assassin of ridiculously high level. She is the undisbuted Guildmistress of the <EvocativeBad AssassinGroup> of <MajorHuge Cosmopolis>. Her name is whispered in fear only slightly less often than the name of the assassin's guild itself. She is always found with no less than 5 types of poison (ingesting, topical, sticky substances for weapons, fungal spores, paralytics, sleep-inducing, etc. etc.) and anti-toxins for same. Her weapons, mostly slender blades for throwing of stabbing (she will have no less than 6 secreted around her person at all times), are all coated with various poison which she uses without the slightest concern. It is said she is immune to all known poisons. It is also whispered that she is somehow related to the shadow plane as she comes and goes in darkness, almost never seen...in reality this is simply the exptraordinary heights of her skills of stealth, augmented, no doubt, by magical garb or devices. [B] Alabaran the Catastrophe:[/B] A lich of no small means or wealth, controlling a much-forgotten and very secluded/difficult to get to "kingdom" in a blighted valley. Alabaran, as most liches, is seeking to continually increase his magical expertise and power and, eventually, hopes toward demi-lichdom and eventual godhood. Alabaran's minions include a wide variety of monstrous and chimeric guardians he toiled for centuries to create that his attentions might be applied to things other than his "kingdom" and stronghold's defense. In addition to the monstrosities, Alabaran controls a small army (perhaps 8,000-10,000) of hobgoblins and other goblinoids who were indigenous to the hills and mountains surrounding his valley and subsequently were brought under his undead thumb...and then there are the innumerable mindless undead creatures Alabaran can control anywhere within his realm by the merest thought. There are whispers by the nearest inhabited realms (which are by no means close to Alabaran's valley) that the Lich-lord is readying to expand his hold on the region. Even the suggestion has the nearest kingdoms/empires quaking in their greaves. [B]Nurg Blackteeth, Chief of Goblins:[/B] Nurg commands a large force of goblins. While a powerful warrior and greatly respected and/or feared by his people [it is supposed Nurg might have hobgoblin blood], the Chief of Goblins is taken as something of a joke by the other evil masterminds. Nurg will suffer insults to a point, knowing these are the most vile champions wickedness has to offer. But he has earned occasional respect for his ruthlessness and unsuspected plots to end those that do him serious harm or insult...when the last Hill Giant King, who had said the Goblin chief had no business among the powerfully evil, was found murdered in his bed, sliced to carpaccio by curved goblin blades, Nurg received a great deal of praise and several coffers full of rich offerings of welcome and praise. [/QUOTE]
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