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101 curses
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<blockquote data-quote="Andre" data-source="post: 3169808" data-attributes="member: 25930"><p>One I inflicted on a monk PC was definitely a mixed blessing. As a lawful, disciplined character I reasoned that losing control would cause significant distress to the character. So when fighting a group of witches, one cursed him with battle lust. Any time he was involved in battle, he immediately entered rage (as the barbarian ability) and remained that way until the battle ended. The problem was that he couldn't stop so long as a single opponent remained. He couldn't retreat, he couldn't stop to heal a comrade - he could only fight. It never came up, but I also planned that if he couldn't reach any enemies (for example, if they were flying), he would attack anyone he could reach, even party members.</p><p></p><p>The player never figured out what was going on (he never connected the failed save with the change that overtook him later). When the curse first manifested, he saw it as a boon, figuring getting free rage was great...until the party got in over its head and he couldn't retreat. Ended up with the party sticking together and all of them being captured. Unfortunately, the campaign ended several sessions later, so the curse was never resolved.</p></blockquote><p></p>
[QUOTE="Andre, post: 3169808, member: 25930"] One I inflicted on a monk PC was definitely a mixed blessing. As a lawful, disciplined character I reasoned that losing control would cause significant distress to the character. So when fighting a group of witches, one cursed him with battle lust. Any time he was involved in battle, he immediately entered rage (as the barbarian ability) and remained that way until the battle ended. The problem was that he couldn't stop so long as a single opponent remained. He couldn't retreat, he couldn't stop to heal a comrade - he could only fight. It never came up, but I also planned that if he couldn't reach any enemies (for example, if they were flying), he would attack anyone he could reach, even party members. The player never figured out what was going on (he never connected the failed save with the change that overtook him later). When the curse first manifested, he saw it as a boon, figuring getting free rage was great...until the party got in over its head and he couldn't retreat. Ended up with the party sticking together and all of them being captured. Unfortunately, the campaign ended several sessions later, so the curse was never resolved. [/QUOTE]
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